this post was submitted on 01 Feb 2024
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[–] Limonene@lemmy.world 153 points 9 months ago (4 children)

>not a single balance update since the 8th century

You're just begging AnarchyChess to correct you.

[–] The_Picard_Maneuver@startrek.website 61 points 9 months ago (1 children)

They're going to tell me to google something. I can feel it.

[–] dependencyinjection@discuss.tchncs.de 50 points 9 months ago* (last edited 9 months ago) (2 children)

You should only be Googling things en passant, and not hang around too long.

I’ll show myself out.

[–] The_Picard_Maneuver@startrek.website 35 points 9 months ago (1 children)
[–] Rubanski@lemm.ee 19 points 9 months ago (1 children)
[–] A7thStone@lemmy.world 11 points 9 months ago (1 children)
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[–] nadiaraven@lemmy.world 33 points 9 months ago (2 children)

OK, I looked it up on Wikipedia. The bishop and queen were the last to have their moves set changed to the modern form in the 15th or 16th century. But even since then there have been some tweaks, such as the 3 move and 50 move rules for draws, and the orientation of the board. So you could maybe argue no balancing since the 16th century, and only a few bug fixes after that.

[–] ColeSloth@discuss.tchncs.de 19 points 9 months ago (16 children)

En passant wasn't even added until 1880.

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[–] lordmauve@programming.dev 11 points 9 months ago

Yeah, chess was really hard when the board had to be vertical. Horizontal orientation was a huge improvement to the player experience.

[–] ColeSloth@discuss.tchncs.de 23 points 9 months ago

Castle was put in place around the 17th century, and en passant wasn't put into the rules until 1880. Both were balance issues being solved.

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[–] baropithecus@lemmy.world 74 points 9 months ago (1 children)

White is OP, known issue since 1889 and devs haven't addressed it. Dead game

[–] udon@lemmy.world 24 points 9 months ago (1 children)

Possible quick fix: Switch from turn-based to real time mode

[–] dustyData@lemmy.world 9 points 9 months ago (2 children)

Isn't that just 1 second bullet?

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[–] OddFed@feddit.de 71 points 9 months ago (3 children)

Ah, there was a rule update just "recently" (1971). You could technically castle across the vertical board if you promoted to rook.

https://www.futilitycloset.com/2009/12/11/outside-the-box/

Castling itself (as a single move) is a 17th century balance update. Before that it was done as separate moves. But the only reason castling became a thing was because the Queen and Bishop were buffed in the 15th century allowing them to threaten more spaces. This made it more advantageous to fortify the king’s position than to have him flee.

[–] The_Picard_Maneuver@startrek.website 26 points 9 months ago (1 children)

O-O-O-O-O-O#

Jesus christ, lol

[–] HelluvaKick@lemmy.world 15 points 9 months ago (1 children)

The Picard Maneuver of checkmates if I've ever seen one

[–] The_Picard_Maneuver@startrek.website 15 points 9 months ago (1 children)
[–] Semi-Hemi-Demigod@kbin.social 6 points 9 months ago* (last edited 9 months ago) (1 children)

PIcard tried to pull some shit and the dog knocked the pieces over in frustration, I'm certain

[–] The_Picard_Maneuver@startrek.website 5 points 9 months ago* (last edited 9 months ago)

Picard opened with the Amar: Krazy Kat variation and the dog couldn't help himself.

(I had no idea this opening existed. I just googled, assuming there had to be one with "cat" in the name)

[–] Zagorath@aussie.zone 11 points 9 months ago

Google ~~en passant~~ vertical castling

[–] ArbitraryValue@sh.itjust.works 57 points 9 months ago (4 children)

But bots have become a big problem for this game recently.

[–] The_Picard_Maneuver@startrek.website 38 points 9 months ago (6 children)

Funny story time:

I had someone cheat against me the other day (without me realizing it, because I don't have the game sense to tell), then offer a draw in a clearly winning position. I guess they were trying to avoid detection, but I decided that I didn't want their handout, declined the draw offer, and resigned.

The system immediately flagged them as cheating and refunded my elo, so I guess all's well that ends well.

[–] lemick24@lemmy.world 10 points 9 months ago

Excellent Chad loss, my man

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[–] kogasa@programming.dev 16 points 9 months ago

I bet a bot can beat you at Counter Strike too if we made them as strong as possible like chess bots.

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[–] SuperSpruce@lemmy.zip 54 points 9 months ago* (last edited 9 months ago) (2 children)

Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.

[–] leon_sm@lemmy.world 28 points 9 months ago

Also castling and en Passant

[–] HerbalGamer@sh.itjust.works 5 points 9 months ago* (last edited 9 months ago)

That old set excavated in Britain (Lewis Chessmen) had other pieces as well, such as the Berserker.

[–] xantoxis@lemmy.world 34 points 9 months ago (5 children)

It doesn't get balance updates because the sides are virtually identical, it's not hard when your game design doesn't take risks

[–] sushibowl@feddit.nl 16 points 9 months ago (2 children)

You are quite correct that an asymetrical game is much harder to balance.

However having identical sides and a symmetric playing field doesn't always guarantee a balanced game. For example, if one piece or position dominates all others it can lead to a lack of viable options and just one way to play, making the game uninteresting. You don't just want the players to have equal strength, you also want the universe of possible playing strategies to contain many different strong options.

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[–] GoodEye8@lemm.ee 12 points 9 months ago (3 children)

Actually it has had balance changes. Chess clock for instance is a balance update between the players, but there's also been balancing between pieces. En passant and castling but also changing how the pieces work (for example bishop).

Despite the obvious symmetry of the game there's still a lot to balance.

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[–] givesomefucks@lemmy.world 29 points 9 months ago

Devs abandoned it, players won't

[–] swope@kbin.social 19 points 9 months ago (3 children)
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[–] LEDZeppelin@lemmy.world 16 points 9 months ago (2 children)

Folks over at c/AnarchyChess are feeling so triggered rn

It's ok, we're two steps past them now. I think we're safe.

[–] nieceandtows@programming.dev 5 points 9 months ago

Eh. My last move was to tie a ballistic missile to a pawn and roll it down a pinball machine. Their move is to keep it from hitting the bottom and exploding. That would keep them occupied for a while.

[–] johannesvanderwhales@lemmy.world 13 points 9 months ago

I mean it did get forked into shogi.

[–] green_square@yiffit.net 13 points 9 months ago

pawn hitbot STILL bugged after a dash action

[–] De_Narm@lemmy.world 12 points 9 months ago (2 children)

Well, balance is quite a bit easier if everything is a mirror match. And they still fucked it up, white has the starting advantage.

[–] Skullgrid@lemmy.world 7 points 9 months ago

Nah, staring position is zugzwang, black gets to capitalise on whites blunder in the opening.

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[–] Thorry84@feddit.nl 11 points 9 months ago (1 children)

Bruh, queen is so OP! It's BULLSHIT!

[–] A7thStone@lemmy.world 7 points 9 months ago

She's such a Mary Sue.

[–] Gork@lemm.ee 9 points 9 months ago

But if you wanted to turn chess into a 4X game, here it is: https://en.wikipedia.org/wiki/Taikyoku_shogi?wprov=sfla1

"One game may be played over several long sessions and require each player to make over a thousand moves."

[–] Kolanaki@yiffit.net 8 points 9 months ago (1 children)

I got bored with chess so I started playing Shogi. It's the same thing, but different.

[–] victorz@lemmy.world 11 points 9 months ago

Rocket League is also like chess. Basically the same, just different.

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