They'll charge whatever they think people will pay, and I'm pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.
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if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.
Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.
Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn't release any single player DLC for GTA5. Fuck that noise.
Wut? We're mad now about not getting DLC? GTA V was a great game that's still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.
Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I'll wait for reviews obv), I'm not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.
GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.
This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.
I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.
Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.
If I'm remembering correctly, they had announced single player DLC bit instead just chose to develop more multiplayer stuff since that's where the big bucks are. I'm busy and don't have a source right now, but can attempt to find this later and edit as necessary.
Lol never seen anyone upset that a publisher put all the games content into the base game.
As of a year ago, GTA 5 had made over $9,000,000,000.
That's a billion with a B.
Mostly off micro transactions to children.
They don't need to charge $90, but if people will pay it, they'll charge it.
Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth
The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.
I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.
Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.
How about buying only one or two dolls for their kids?
Every games is free if you know where to look