this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] nthavoc@lemmy.today 6 points 1 day ago* (last edited 1 day ago) (2 children)

Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

[–] LunarLoony@lemmy.sdf.org 2 points 1 day ago (1 children)

It's a bad game for sure, but it is far from the worst game in history

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[–] setsneedtofeed@lemmy.world 13 points 2 days ago (3 children)

Fallout 1: If you play it going in blind and don't look up help, a first playthrough can be stressful early on if you don't know how much progress you are making on the time limited main quest.

Kenshi: The game doesn't have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don't figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.

[–] Sanctus@lemmy.world 8 points 2 days ago* (last edited 2 days ago) (1 children)

The Gang Gets Abducted by Religious Slavers for Not Joining The Book Readings.

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[–] TriflingToad@sh.itjust.works 3 points 1 day ago

hell yeah kenshi mentioned. Honestly the game feels like 'slop', but is fun as hell also in an old-school RuneScape type of way

excited for the 2nd game on unreal engine (but small dev team, might take couple more years)

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[–] intensely_human@lemm.ee 4 points 1 day ago (1 children)
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[–] madame_gaymes@programming.dev 11 points 2 days ago (3 children)

Antichamber

Serious headfuck of a puzzle game.

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[–] cecilkorik@lemmy.ca 9 points 2 days ago* (last edited 2 days ago)

I'm gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be "Below The Root" which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could've legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say "screens" you have to keep in mind I'm talking about something this size. That is not a lot of context to work with for navigation.

It's also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can't even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you "die" easily, your inventory is extremely limited capacity, and did I mention you're on a time limit? Because the "goal" of the game is to rescue a guy and if you take too long, he dies and you can't win anymore!

Many naive players (myself included) weren't even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

[–] Derpenheim@lemmy.zip 10 points 2 days ago (1 children)

Bro nothing will ever beat fucking metroid for the nes.

Main progression literally behind random wall tiles you have to bomb

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[–] brsrklf@jlai.lu 9 points 2 days ago (2 children)

I've just finished Turok for the first time. Some of these levels are absurd.

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[–] lonesomeCat@lemmy.ml 6 points 1 day ago (2 children)

Prince of Persia Warrior Within

[–] blockheadjt@sh.itjust.works 2 points 1 day ago (1 children)

I don't remember that one being too bad. I actually beat that one, unlike Two Thrones

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[–] darthelmet@lemmy.world 7 points 2 days ago (4 children)

I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

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[–] TriflingToad@sh.itjust.works 4 points 1 day ago (2 children)

This one's pretty controversial, but if you've never played it before,

Half Life 1

It's really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

I'm sure Black Mesa is more intuitive though.

[–] Baggie@lemmy.zip 4 points 1 day ago (2 children)

Which bits in particular? Because on one hand it's a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren't always obvious.

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[–] krakenfury@lemmy.sdf.org 3 points 1 day ago (2 children)

Any FF if you set it down for a month or two.

[–] Dreaming_Novaling@lemmy.zip 2 points 1 day ago

Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅

[–] pea@lemm.ee 3 points 1 day ago (1 children)

"Welp, I will just start it over, I guess."

Done this FF9 sooo many times

[–] krakenfury@lemmy.sdf.org 2 points 1 day ago

Currently my situation with VI

[–] Yokozuna@lemmy.world 8 points 2 days ago (3 children)

The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.

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[–] Hyphlosion@lemm.ee 3 points 1 day ago* (last edited 13 hours ago)

I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spent over a half hour being lost. Called it quits after that.

[–] Lemminnewbie2@lemm.ee 6 points 2 days ago (2 children)

Blue Prince for me right now.

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[–] HiTekRedNek@lemm.ee 5 points 2 days ago

Zork. God forbid you forget to look mailbox

[–] bjoern_tantau@swg-empire.de 8 points 2 days ago* (last edited 2 days ago) (1 children)

Unreal. I stopped playing when I couldn't find the exit.

Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.

[–] MudMan@fedia.io 8 points 2 days ago

I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.

Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.

[–] swagmoney@lemmy.ca 6 points 2 days ago

Halo ce campaign.

[–] grue@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (1 children)
  • Star Trek 25th Anniversary Game
  • Star Trek Judgement Rites
  • Myst
[–] Yermaw@lemm.ee 5 points 1 day ago

I've installed Myst around 10 times and I haven't gotten anywhere with it. I refuse to look at solutions because its a legendary puzzle game and I will not be beaten by it, but also I'm not at all sure what to do at all. I have never solved a single puzzle. I'm never even sure what's interactive or not, or if I'm even looking at a puzzle or just seeing clues where there are none.

I should try it again soon...

[–] Tin@lemmy.world 2 points 1 day ago

SNES Jurassic Park. NES Fester's Quest

[–] lepinkainen@lemmy.world 5 points 2 days ago

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

[–] xorollo@leminal.space 3 points 1 day ago

Pocahontas on Sega Genesis. I don't even remember the plot, but I got stuck and had to return it to Blockbuster.

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