Archers and Catapults are great because you get an Itano circus every round
chapotraphouse
Banned? DM Wmill to appeal.
No anti-nautilism posts. See: Eco-fascism Primer
Slop posts go in c/slop. Don't post low-hanging fruit here.
Mechwarriors when they turn the corner and find themselves staring down the 10 SRM-6 tube's of a hiding SRM carrier.
What can carry 10 srm 6 👀? I been running an srm catapult that only uses 4.
SRM carriers
60 tons
54 km/h top speed
Tissue paper for "armor"
fixed firing angle because technically it has no turret
Can strip the armor from an assault mech in one salvo while also very likely hiting crits such as the cockpit and ammo bins.
Ohhhhh i was thinking MWO builds.
playing the turn based BattleTech pc game I had a Kintaro with 4 Inferno++ launchers plus a narc and tag as my scout mech, it could shut down or make the pilot panic and eject almost any mech in 1 turn then get I'd get to obliterate it with my LRM boat or sniper with a free called shot.
I also had an LRM 70 Stalker that I would just park behind a mountain and rain down missiles it was great
from the sea to the other sea, the Moro Islands will be free
i last played this game on SNES
Sometimes the simplest solutions are the best.
Like chain firing LRM20s
Abso-fugging-lutely