Starfield
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I have a similar gripe where you make customizations to the ship and everything you had placed around the ship and in separate containers is all moved to the overall cargo hold of the ship. I get why they did that because it would be ripe for exploits and other weirdness.
The other issue is that sometimes I like this because it gets rid of the clutter around the ship like the random little useless items that you’ll never actually use. I don’t care to have that stuff everywhere. But you go offload it for the credits and then a few days later, everything is back the way it is.
There is an exploit to be had here in that you can do this a bunch of get infinite credits by selling all these items every so often they reappear.
So dumb. I realized I forgot to paint a part after putting everything where I wanted it and wound up just leaving that piece unpainted until the next big overhaul since it would just jumble everything up again
I've put more thought into this and I hope how ship items/cargo is being handled was not intentional, or at least I hope they plan to work on it.
Changing the name of your ship or changing the color should not do anything with the items on/in the ship. That's ridiculous.
When setting a new ship as your home ship, it should be optional to move the cargo over. It would be really nice to have checkboxes to move over certain categories; captain's locker, weapons, spacesuits, resources, etc.
I realize things get tricker when you are changing ship modules and all the stray items in the rooms get put into the cargo hold. But the game already knows all the items and where they are in the ship. What if when we finalize changes to a ship the game goes through all the items in the ship, and if they are outside the ship (like if you delete a room entirely) it puts them in the cargo hold? If after the edits they are clipping inside a ship module, put them in the cargo hold. If they are floating in the air like when a door was added and the desk/bed/shelves/whatever they were on is no longer there, put them in the cargo hold. That is what would happen during a real ship outtfitting. Otherwise leave them be, let us decorate our ship like we want and leave the stuff alone.
I think a lot could be solved if there was one 'crate' in each location/ship, that was your 'shared access storage' for your outposts, ships, and 'constellation apartment storage' (that doesn't connect to anything and is inconvenient to use). That way, all the other storage boxes, displays, random stuff laying around would be ship/location specific. If there ever was a conflict, it could default to shared storage and because there's already a 'new items' inventory filter, you'd always know what was new in the storage.
That sounds good, and the Captain's Locker would probably work well for that.
YES this is causing me a lot of grief. You can't even rename or paint your ship without all the stuff going into the cargo hold. It should be optional.
How’s this gripe; ‘B’ is bound to, depending on the inventory, Favorite, Equip, or Jettison. So if you are distracted and go to Equip/Favorite an item it just gets trashed. Big sad for quest reward gun :(
Yep, I set some stuff up one time and then swapped home ships only because I wanted to o steal and sell one, and you can't sell one without registering it, and you can't register it unless it's your home ship.
I can understand why they made it this way, to a certain extent, but Bethesda games are- even more than other modern games- a power fantasy of becoming the best of the best without compromise, and being unable to have persistent decoration or even multi-container storage across ships feels restricting and further disincentivizes having multiple ships even more than unlimited fuel already does.
I at least would like the option to register and sell ships without making them your home ship, so at least if you wanted a single ship decorated and with the storage you want, that you could keep it that way without making engagement with other mechanics and quest lines impossible.
Missed opportunity to sell to pirates like the Crimson Fleet without registering it. Unless that comes later and I just never got to that point in the game.
Pirates wouldn’t care if the ship was registered or not and would likely either use it for more pirating such as ships that can do missions without being officially tied to them or for parts like a chop shop.
I’ve found you only make like 1,000 credits after registering the ship and selling it. Money to be made, sure, but not enough to make it viable when registration is required. Unless you count the valuables in the shop to offload at vendors in person.
I don't believe you can sell a ship anywhere without registering. I haven't found a way or read about it anywhere. Registering a ship to sell is more of an economy balance thing, it lowers the amount you get back for selling.
Bethesda seems to have very deliberately removed most of the common get rich quick methods, like having tons of houses and apartments to rob and such, so registering before selling ensures you can make money off ships, but it won't give you end game money in two hours of grinding or anything.
That being said, they could've solved that issue in a more clever fashion than that.