dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.
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If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
As I understand accounting, you really don't need to do stuff like this to write off your assets.
I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.
its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.
CNC3 was my favorite, and I'll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere
Sometimes licenses get in the way, it's possible they bought an engine or tech from a 3rd party and don't have the legal standing (or don't know if they do or not) to release the source.
someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.
These are games that were made when and before the Zoomers were being born. they are ancient by most people's standards.
Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.
If it's new enough, maybe a burnt CD.
Holy shit.
I hope they opensource Dungeon Keeper.
Can you say why? The opensource project is already insanely good.
To make the opensource project even better! :P
The compiler has optimized the rendering engine too much to be decompiled into any useable code. Somebody is working on Linux and 64bit support which will need to have this completely rewritten. https://github.com/dkfans/keeperfx/blob/master/src/bflib_render_gpoly.c
The maintainer of KeeperFX told me that EA does not have the original code anymore though.
Finally someone can fix Twilight Flame
It's about thyme!