this post was submitted on 18 Jan 2025
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[–] Stovetop@lemmy.world 22 points 2 days ago (1 children)

This should be the legal standard for any game with gatcha/loot box/battle pass microtransactions, in my opinion.

For a game to be authorized to implement random chance into its paid reward structure a la gambling, it should be required to obtain an upfront paid license, complete with a periodic regulatory spot check, and implement age restrictions that comply with local gambling laws.

[–] LostWon@lemmy.ca 9 points 2 days ago

That standard would be an excellent first step. Honestly I think advertising specifically targeted towards kids should be banned in general though.

[–] Zedstrian@lemmy.dbzer0.com 16 points 2 days ago (1 children)

They probably made more than $20 million from kids buying loot boxes without parental consent, making the fine just a cost of doing business...

[–] wirelesswire@lemmy.zip 6 points 2 days ago

Genshin has made over $3B since launch. $20M is more or less a rounding error.

[–] celeste@kbin.earth 10 points 2 days ago (1 children)

I remember going to a fair as a child and being bummed i couldn't spin the wheel because i was like seven.

[–] LostWon@lemmy.ca 2 points 2 days ago (1 children)

But you had something new to look forward to when you were older, I hope?

[–] celeste@kbin.earth 7 points 2 days ago

I think 18 is a good age to let people spin those big wheels, virtual or otherwise. when i got there, i was capable of spinning once, losing, and moving on.