this post was submitted on 14 Jan 2025
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Lately I have really been into reading and watching some deeper critiques of ttrpg systems and adventures that really dig into why something works or not. This doesn't necessarily mean that the critique needs to be a long one but a slightly larger picture of the matter is appreciated.

If you have any suggestions of good ones, I would love to add them to my reading list. (And reminder: you don't need to agree with the critique to recommend it)

Here are some of my favorites:

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[–] Gutless2615@ttrpg.network 2 points 1 day ago (1 children)

Quinn’s Quest is such a gem

[–] d0ntpan1c@lemmy.blahaj.zone 2 points 1 day ago

Matt Colville's YouTube channel has a ton of this kind of content, especially during his "Running the Game" videos where he did a lot of the prototyping for MCDM stuff as well as how to make narrative ideas fit into a system based on the intent of the system.

He talks a lot about d&d 4e which serves well for this type of content since it was such a different system than other d&d/d20 in general, and also very much the opposite of fate/apocalpyse world/other narrative-focused systems.

[–] copacetic@discuss.tchncs.de 1 points 1 day ago

Not quite a review in the traditional sense: Dan Felder‘s podcast The GM‘s Guide reviews his self-made campaign and how he made it. As a professional game designer, he brings quite some depth to it.