this post was submitted on 03 Jan 2024
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Gaming

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[–] c0mbatbag3l@lemmy.world 158 points 2 years ago (4 children)

"Imagine paying for the internet twice." -PC Gamers

[–] Lev_Astov@lemmy.world 9 points 2 years ago* (last edited 2 years ago) (2 children)

Yeah, with the Steam Deck being as good and cheap as it is, consoles hardly even have the "cheaper" justification anymore. Now it's just the artificial exclusives.

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[–] GBU_28@lemm.ee 91 points 2 years ago (4 children)

Just stop paying for it. After just a few weeks you'll realize it was a silly addiction. There's lots of great games that don't require a subscription.

[–] Speculater@lemmy.world 16 points 2 years ago (2 children)

I did exactly this and now I'm addicted to two new games that have no fees!

[–] Dozzi92@lemmy.world 16 points 2 years ago

Now I'm addicted to drugs and alcohol!

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[–] MajorHavoc@lemmy.world 69 points 2 years ago* (last edited 2 years ago) (5 children)

There's a lot of gamers in this thread too young to remember how overloaded and miserable the free console game servers were.

Microsoft was like "chuck us like ~$5 per month and we will put up enough servers so the games are actually playable". At the time, it was the best deal available for console gaming.

Honestly an argument could be made it was the most economical way to play online, in general, at the time. The console cost was subsidized, and the online servers were arguably at-cost, and you really only needed to buy one copy of Halo to join the fun.

[–] guywithoutaname@lemm.ee 32 points 2 years ago (2 children)

Yeah but they don't run the servers anymore. So I don't know what I'm paying for really.

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[–] 31337@sh.itjust.works 27 points 2 years ago (3 children)

Idk. I was always a PC gamer, and think the old, often modded, independently run servers were much more fun than the soul-less matchmaking I see on most modern games. It was fun to play UT2004, and join a server where the arena was someone's bedroom and all the sound effects were ripped from The Simpsons; or to jump into a clan's open server and shit-talk them while they dominate me, or to join a server run by Beyond Unreal's community, where the mods used were voted on by the community beforehand, IIRC. Good times.

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[–] BiggestBulb@kbin.run 37 points 2 years ago (2 children)

I'ma be the devil's advocate - even if they were free, eventually someone would have made it a subscription-based model since PSN servers cost money. Sure, it's not a lot of money, but it's money.

[–] Cethin@lemmy.zip 56 points 2 years ago (4 children)

I'm not so sure. Steam servers also cost money. They make way more money from their cut of sales. On console the same thing happens. If not requiring the subscription gets more users, then you make more money by not having it.

They aren't charging because it costs money to run. They're charging because it's more profitable.

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[–] Atomic@sh.itjust.works 31 points 2 years ago (1 children)

I love paying for nintendo online so I can play splatoon 3 which runs on fucking p2p

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[–] Toneswirly@lemmy.world 25 points 2 years ago

Marketplaces are always a game of chicken. If a company thinks they can charge more for less they will; they just need another company to do it first

[–] Skkorm@lemmy.world 24 points 2 years ago (6 children)

Stop preordering, support Indi games.

This isn't hard guys.

[–] Emerald@lemmy.world 10 points 2 years ago* (last edited 2 years ago) (4 children)
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[–] Muffi@programming.dev 23 points 2 years ago

So glad I bought a Steam Deck. Playing games on the couch with friends who each brought their own controller, easily connecting and combining PS4, PS5, Xbox and Nintendo controllers to play together feels surreal and like living in the future of gaming. Never buying another console or their subscriptions ever again.

[–] RGB3x3@lemmy.world 21 points 2 years ago (13 children)

Yeah? Who pays for the servers that run your matches?

It may be unpopular to hear, but game prices don't completely cover the cost of development and definitely don't cover server operation costs every month.

And if devs raised prices, you'd be complaining about that too.

[–] zik@lemmy.world 19 points 2 years ago (1 children)

PC games do just fine without a subscription model (for the most part).

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[–] BradleyUffner@lemmy.world 15 points 2 years ago (4 children)

You don't need dedicated servers for online multiplayer. Locally hosting games used to be the norm.

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[–] paddirn@lemmy.world 20 points 2 years ago (1 children)

I’d always been a PC gamer and didn’t really get into console multiplayer games ever. It wasn’t until my young son started growing up and getting into gaming that we started looking at doing multiplayer games on consoles. I was appalled by this whole dumb subscription model for playing multiplayer on games that you already bought over the internet (which you’ve also already paid money to your ISP for). Having played years of online gaming for free, the idea of having to pay to play is just mind-boggling to me (though I’ll allow for MMORPGs and some other types of games, that’s understandable).

The worst offender is/was Gears of War, which requires you to sign up for the Xbox game pass in order to play Horde mode, which is just a goddamn couch co-op mode where you play against waves of cpu opponents. It was fucking free in GoW2, literally no internet required, but then suddenly these bastards required you to subscribe to their dumb fucking gaming service just for the privilege of playing against the computer. When I complained about it, people acted like I was entitled or stuck up for expecting it to be free. Just absolute bullshit.

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[–] Ibex0@lemmy.world 19 points 2 years ago
[–] Jax@sh.itjust.works 17 points 2 years ago (8 children)

Yes, World of Warcraft certainly had nothing to do with it.

The gaming phenomena that made billions from their subscription model had absolutely no influence, whatsoever.

How could Microsoft do this?

[–] Seasoned_Greetings@lemmy.world 21 points 2 years ago

World of Warcraft ushered in the "games as a service" model, not the "pay to access online features" model. Warcraft doesn't charge you for accessing the internet on your computer.

If WOW was available on console, you'd be paying Microsoft/Sony/Nintendo as well as Blizzard. That's the difference. They are similar, but WOW didn't cause consoles to go pay only for online games.

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[–] BigTrout75@lemmy.world 15 points 2 years ago (1 children)
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[–] Epzillon@lemmy.world 15 points 2 years ago (1 children)

This has always been my sole reason for never buying a console.

[–] Retrograde@lemmy.world 13 points 2 years ago* (last edited 2 years ago) (7 children)

I mean subscription gaming properly started on the PC with MMOs

-and I say this as a mainly PC gamer. I remember thinking how insane it was that my friend paid monthly to play the new Warcraft game..this of course before I understood what server costs were

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[–] Anticorp@lemmy.ml 15 points 2 years ago

People pay it. There's yer problem.

[–] sneezymrmilo@lemmy.world 14 points 2 years ago

Switched to PC gaming years ago and never looked back. Praise gaben.

[–] chiliedogg@lemmy.world 11 points 2 years ago (5 children)

Nintendo and Sony's free options were junk. Microsoft mage a product so much better than the free alternatives that people were willing to pay for it.

[–] Cringe2793@lemmy.world 9 points 2 years ago (1 children)

Better than on pc, where it was completely free?

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[–] callouscomic@lemm.ee 11 points 2 years ago

Get a Steam Deck or build some SteamOS machine console.

[–] cetvrti_magi@lemmy.world 11 points 2 years ago* (last edited 2 years ago)

That's why I only buy consoles that aren't supported anymore and mod them, it's just better and cheaper.

[–] rmuk@feddit.uk 11 points 2 years ago (2 children)

It's not like Microsoft invented the idea of a paid online gaming service with Live. Total Entertainment Network for PCs and Sega MegaNet for consoles came out well ahead of it.

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[–] Freestylesno@lemmy.world 10 points 2 years ago

It would have never lasted or been as good. P2P has plenty of issues. And servers would eventually need to be paid for. This would just lead to higher priced games, game specific subscriptions, ad funded online gaming or worse micro transaction per game.

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