this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] chicken@lemmy.dbzer0.com 2 points 17 minutes ago

Why does a flight simulator of all things need to be a live service game?

[–] Baggie@lemmy.zip 13 points 1 hour ago

Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

[–] Psythik@lemmy.world 3 points 1 hour ago

A new Flight Sim is out already? God dammit, I barely had time to play FS2020... Less than 10 hours.

[–] Valmond@lemmy.world 8 points 4 hours ago

Sounds like a fake humblebrag.

[–] ampersandrew@lemmy.world 72 points 9 hours ago* (last edited 8 hours ago) (3 children)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[–] EncryptKeeper@lemmy.world 1 points 2 hours ago

Where are you getting that number?

[–] SnotFlickerman@lemmy.blahaj.zone 39 points 8 hours ago (1 children)

Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.

This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

[–] 11111one11111@lemmy.world 4 points 2 hours ago* (last edited 2 hours ago)

It's ok tho they're making server complexes out of wood now!

/s

[–] einlander@lemmy.world 6 points 9 hours ago (1 children)

Didn't account for the initial interest peak.

[–] ampersandrew@lemmy.world 21 points 8 hours ago (1 children)

No, that's what I'm saying. That peak is well under what they claimed they simulated.

[–] Album@lemmy.ca -3 points 8 hours ago (1 children)

Peak concurrent was marred by the game not being playable. It's not really a good indicator here.

[–] ampersandrew@lemmy.world 18 points 8 hours ago (2 children)

It is, because everyone trying to download assets from the game servers were doing so from the executable that Steam tracks as running.

[–] Venator@lemmy.nz 2 points 5 hours ago* (last edited 5 hours ago) (2 children)

You don't have to buy it from steam, might've been more users from gamepass and xbox than steam?

[–] taladar@sh.itjust.works 4 points 3 hours ago (1 children)

It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can't even connect half a dozen different input devices to a console.

[–] Venator@lemmy.nz 1 points 1 hour ago (1 children)

Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

Also when it's on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn't pay full price on steam to do 😅

[–] Venator@lemmy.nz 1 points 1 hour ago* (last edited 1 hour ago)

But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

You'd think they'd be able to do some sort of auto scaling when demand goes up though... 😅

[–] ampersandrew@lemmy.world 5 points 5 hours ago

Perhaps, but 10x as many? I suppose it's possible, but I don't think it's likely.

[–] Album@lemmy.ca -4 points 8 hours ago* (last edited 8 hours ago) (1 children)

It's not, because downloading assets was not working, and with it not working eventually the user will shut it down thus having an effect on peak concurrent. It's not even that complex. If people can play your game they will stay on it increasing the count, if people cannot play your game they will not, thus decreasing the count.

[–] ampersandrew@lemmy.world 9 points 8 hours ago

Exactly. The peak number of people trying to download it simultaneously was about 24k. They didn't all stick around because it wasn't working, even though that's about 1/10th of what the devs expected and prepared for the demand to be. They didn't get anywhere close to 200k people all hitting that server at once.

[–] deegeese@sopuli.xyz 5 points 5 hours ago

There’s no cloud, just someone else’s (underspecced) computer.

[–] darthsid@lemmy.world 14 points 8 hours ago (1 children)

The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

[–] SpacetimeMachine@lemmy.world 3 points 1 hour ago

With Microsoft it can sometimes be really hard to tell if it was the devs, management, or both tbh.

[–] captain_aggravated@sh.itjust.works 3 points 5 hours ago (1 children)

Does it really add that much more than the terrain we had 20 years ago?

[–] caboose2006@lemmy.ca 1 points 14 minutes ago* (last edited 13 minutes ago)

With mods you can get FSX looking pretty good

[–] gibmiser@lemmy.world 7 points 8 hours ago (1 children)

Woah woah woah buddy did you even take a second to think about the profits? Selfish.

[–] thefartographer@lemm.ee 6 points 8 hours ago (1 children)

I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???

[–] Randelung@lemmy.world 4 points 3 hours ago

No play, only buy! dog frisbee meme