this post was submitted on 17 Nov 2024
14 points (100.0% liked)

Gaming

30571 readers
214 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Hi,

I've just picked up a copy of Raiden Nova (a sort of Geometry Wars meets Vampire Survivors thing).

During playthrough, you get upgrades and options. I've never a played a game like this before and I'm a little confused. In order to get the most out of your weapons, your supposed to choose your different upgrades so as to "evolve" your weapons and options.

I cannot understand how to work this out. I found this on the Steam forums, but I'm not going to create an account just to ask this question.

If anyone has played this game or similar games, could you try and explain it to me?

all 5 comments
sorted by: hot top controversial new old
[–] Dirac@lemmy.today 8 points 1 week ago

I’ve never played the game you’re talking about, but I’ve played similar ones. The idea is usually for you to experiment with different combinations over different play throughs to find powerful builds that match your play style. There are likely many potent builds, but the idea is to find the one that gels the most with how you play the game. Hope that helps!

[–] Bougie_Birdie@lemmy.blahaj.zone 2 points 1 week ago (1 children)

I haven't played the game, so I'm not sure how accurate my help would be. It would be helpful to be able to look at some tooltips from these skills. But to my eye this looks like a talent / build system that's fairly common in ARPGS.

My most basic assumption is that every so often you'll level up and be able to pick one of these skills. They'll provide some kind of effect which is tied to an active skill (Red, Blue, and Purple appear to be likely), or a passive bonus (Orange, Yellow, and Green I'd guesss).

The arrows are throwing me off a little bit because sometimes they point in both directions, and other times they appear to loop. Usually these might mark a pre-requisite skill, so if it shows [A] <-- [B] then that implies that before you can acquire A you must first acquire B.

If I had to guess, [A] <--> [B] implies either you can freely choose between A and B, or perhaps once you select A you must select B before you can select A again.

The loops feel weird though (notably in the yellow block). I guess that means that whatever skill you start with, you must then select clockwise from there.

There's a great variety in how games will implement this sort of thing, but in general there's usually a way to get a tooltip with a more complete description of what each thing does. Usually that would be by hovering over the icon, but some games include an encyclopedia of effects if they're particularly involved.

The order in which you acquire these skills often influences your playstyle. Some people are going to prefer to get abilities that seem powerful quickly, and other people like to strategically synergize their build. For my part, I tend to prefer acquiring passive bonuses that increase my experience/luck/currency to more easily game the system.

[–] bbbhltz@beehaw.org 3 points 1 week ago

I think this is right, I have succeeded in at two of these evolutions using this logic. There is literally no tool tip or guide as far as I can tell. When you first play they say something about carefully choosing your upgrades. So, now I do.