this post was submitted on 20 Aug 2024
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[–] teft@lemmy.world 54 points 3 months ago (18 children)

As long as whales keep buying stuff they'll keep putting microtransactions in games. Start making fun of people that buy skins and horse armor and maybe people will stop buying shit that has no value.

[–] sunzu2@thebrainbin.org 32 points 3 months ago (3 children)

horse armor

OG gamers remember how this all started. We got what the whales deserve.

[–] abfarid@startrek.website 9 points 3 months ago (2 children)

It didn't start with horse armor. And even then, while clearly stupid, it wasn't egregious in the way modern mtx is. It was just a poorly priced optional cosmetic DLC. Modern mtx is a whole other beast, where companies use every psychological trick in the book to get people addicted to gambling.

[–] sunzu2@thebrainbin.org 3 points 3 months ago (9 children)

Not gonna dispute this but horse armor has a cache

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[–] paultimate14@lemmy.world 4 points 3 months ago (2 children)

Horse armor came out in 2006. Micro transactions started in 2002 with Maple Story. Plenty of other games had micro transactions by then. Horse armor was a peak when Microsoft drove too hard and consumers pushed back- it was far from the start.

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[–] Xanis@lemmy.world 13 points 3 months ago* (last edited 3 months ago)

100 people see dumb ad.

40 people click on dumb ad.

10 people play game from dumb ad.

5 people stick it out and continue playing.

1 of those 5 spends money.


Games that are p2w exist in a symbiotic relationship with people who are willing to spend copious amounts of money. The people who don't spend money and still exist within these games help fill in the environment. ALL players of these games are the problem.

Mobile games are the most common example of this, though other games fall under similar banners. The truth is any free game with live service needs money to operate. Hell, even that fan-run DBZ MMO has costs associated with it that the community helps fund. This won't go away, it'll just disguise itself as something else.

I do believe, however, that for larger games the bloated cost of development needs to fuck right off. 100mil and 5 years or more? There is a logistical issue there that needs to be addressed. One of many, I'm afraid.

[–] EldritchFeminity@lemmy.blahaj.zone 5 points 3 months ago (1 children)

Whales are largely a myth created by game companies to create a false class war amongst us rather than holding the truly responsible parties at fault. No different than pitting the middle class against the poor.

Do whales exist? Absolutely. However, the vast majority of mtx money comes from people with addiction problems, mental health issues that make fiscal responsibility difficult, and kids who don't know any better. Many of whom who are spending money that they can't afford to spend but can't help themselves from spending.

These companies quite literally hire psychologists to tell them exactly how to exploit people's own brain chemistry against them to most effectively extract money from their wallets. Epic Games got in trouble because it was believed that they were trying to create a culture in Fornite that shamed kids for having default skins. Everything from daily login bonuses to seasons and battle passes to rotating stores are designed to keep you logging in and playing and therefore paying. They turn logging in into a habit and then hit you with the FOMO and completing your collection needs.

You're not going to fix this by shaming people any more than you can cure drug, alcohol, and gambling addiction by shaming people.

[–] Ummdustry@sh.itjust.works 10 points 3 months ago (1 children)

The term "whale" just implies a big spender, it doesn't exlude gambling addicts, dumb children or the fiscally irresponsable.

But when people think "whale," they think of the rich idiots with more money than sense. They don't think of the addict being fleeced like kids by cigarette companies. And we need to change that mentality. Because we're just victim blaming here. You can't shame a heroin addict into a sober person.

[–] UnderpantsWeevil@lemmy.world 4 points 3 months ago (7 children)

Start making fun of people that buy skins and horse armor and maybe people will stop buying shit that has no value.

The Team Fortress / CS:GO model of microtransactions was the least offensive and honestly not much different than the pastiche upgrades you could get before DLC, via "Special Edition" game releases and other gimmicks.

Even then, what's obnoxious about modern gaming is the endless injection of ads. Compare Diablo 4 and Baldur's Gate 3, and one of the first things that jump out at you is how much more BG3 is a game and D4 is just a grind that demands more and more of your money. Meanwhile, with the exception of an artbook and soundtrack, what you see with BG3 is what you get. They even tacked on incremental improvements after release that weren't bundled as nickle-and-dime add-ons.

And look who made more money? It was a tie!

I don't think you can strictly shame Microsoft/Blizzard/Activison at this point, because the current C-level staff can get caught in the middle of a serial sexual harassment scandal and still just shrug it off. I don't think you can influence them with your wallet, either, because their model appears to work well-enough (even Diablo Immortal brought in half a billion dollars, and that game sucked shit) relative to BG3 which brought in slightly over $650M.

I think, at some point, you just have to ignore these games at a personal level and satisfy yourself with the knowledge that a dozen or so high quality games get released every year, even if they're swimming in a sea of hundreds of crappy freemium over-promoted titles. Don't worry about the Whales. Just focus on what's good.

at some point you just have to ignore these games at a personal level and satisfy yourself with the knowledge that a dozen or so high quality games get released every year, even if they’re swimming in a sea of hundreds of crappy freemium over-promoted titles. Don’t worry about the Whales. Just focus on what’s good.

agreed. I focus on my personal happiness rather than thinking i can change the industry somehow through my purchases. I just focus on my own pride as a gamer and human being and not paying companies who don't respect me or my time. Then instead of being frustrated by the fact 20 years of 'voting with my wallet' didn't work, i am filled with calm satisfaction at not being taken for yet another ride. and shit, its not like i'm denying myself here... there are so many games.

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[–] cpw@lemmy.ca 48 points 3 months ago (2 children)

But the CEO's third luxury yacht? What about that?

[–] unrelatedkeg@lemmy.sdf.org 6 points 3 months ago* (last edited 3 months ago)

The first one got confiscated.

He cheaped out on the second.

Now he has to jack up the prices and fire a few workers so he can save up for a proper one in a few years. Third time's the charm!

Think about the economy! The 10 fired gamedevs are gonna find new employment easily while the chef, 4 security guards, captain and 10 crew are much less in demand!

The obvious/s

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[–] palarith@aussie.zone 41 points 3 months ago

90% of developers surveyed have no say in the matter

[–] kugmo@sh.itjust.works 40 points 3 months ago (27 children)

I'd hope 100% of customers don't want micro transactions.

[–] ByteOnBikes@slrpnk.net 31 points 3 months ago* (last edited 3 months ago) (3 children)

It always bothered me that Ubisoft sells micro transactions to level up characters in a single player game. Like wtf who is buying this stuff? And why?

Why pay to avoid playing a game?

[–] Quetzalcutlass@lemmy.world 13 points 3 months ago

"Exploration is one of the central pillars of our gameplay. That's why we're offering this handy little DLC to instantly fill out your map!"

I've seen that kind of DLC a few times for open world games and it's always jarring.

[–] bob_lemon@feddit.org 7 points 3 months ago* (last edited 3 months ago)

To be fair, the levelling mechanics in some ubisoft games (looking at you, AC origins) are complete garbage that do nothing but arbitrarily restrict your movement.

Still unsure why people would pay to skip them though.

[–] 9bananas@lemmy.world 4 points 3 months ago (1 children)

FYI, for anyone interested in fixing this kind of bs:

there's a program calle WeMod that easily fixes this kind of thing.

it's basically an automated trainer platform that let's you cheat in games with 0 prerequisites, know-how, or effort.

highly recommended for stuff like assassin's creed, far cry, and similar games with bullshit grind.

setting xp/dmg/resources to something like 2 or 3X literally makes the game playable again!

(probably collects a ton of telemetry, which I don't care about on my gaming system...)

[–] Pika@sh.itjust.works 3 points 3 months ago (1 children)

I've never heard of this before, but like I might look into it. I expect this will trigger any client side anticheat under moon though

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[–] the_post_of_tom_joad@sh.itjust.works 35 points 3 months ago (2 children)

the 10% that said they do? The CEOs

[–] Empricorn@feddit.nl 6 points 3 months ago (1 children)

10% of game developers are actually CEOs? That doesn't make any sense.

if you asked a ceo of a game company wouldnt he tell you he works in game development? also, it was a joke :)

[–] mnemonicmonkeys@sh.itjust.works 5 points 3 months ago

Or management

[–] rustyfish@lemmy.world 18 points 3 months ago (1 children)

I never really thought devs misunderstood that. They aren’t the problem. Do the same survey with the publishers.

[–] paultimate14@lemmy.world 8 points 3 months ago

"...The price point, at the time, was the issue. We felt, it's probably worth this," he said. "I won't say who at Microsoft said, 'Well, that's less than we sell a theme for; a wallpaper is more than that. You should charge this; you can always lower it'"

Even the horse armor, allegedly, was heavily influenced by Microsoft.

[–] mindbleach@sh.itjust.works 14 points 3 months ago (4 children)

Ban the entire business model. It's neither a product nor a service - it's a scam. Games make you value arbitrary worthless nonsense. That's what makes them games. There is no ethical form of attaching real-world prices to that charade.

'Oh, but if it's only cosmetic...' Y'mean proof that people can be made to want stuff, even if it doesn't do anything? Entire games exist to funnel people toward emotional response, and some of them make billions. Saying 'it's just hats' is the opposite of a defense.

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[–] Fleur__@lemmy.world 4 points 3 months ago

TF2 and it's consequences have been a disaster for humanity

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