Can somebody please tell me why this is the third Mafia thread I've seen? Are they on sale or something?
Edit: nevermind, it is all the same person. Would I be a dick for suggesting they contain it to one Mafia thread?
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Can somebody please tell me why this is the third Mafia thread I've seen? Are they on sale or something?
Edit: nevermind, it is all the same person. Would I be a dick for suggesting they contain it to one Mafia thread?
No. OP is a clown. Look at his replies in one of the RDR2 threads.
The main reply is me lol
The map looks and feels amazing, one of my favourite worlds in a game, and the main story missions are really, really good
BUT
To unlock said story missions you have to do multiple hours of open world tasks, most of which consist of going to an area and mindlessly killing everybody. If you enjoy grinding, you will probably like it, I have a friend who does, but I couldn't bring myself to finish it because I found unlocking the story missions mind-numbing.
80% of the game is:
Most locations also look the same, they reuse the same church/warehouse/car shop model. It's boring and repetitive. Watch the story on YT.
Unpopular opinion but I preferred Mafia 3 over 2. I don’t think any of them are great games, just solid ones.
Mafia 2’s story is good, but the game started to feel pretty repetitive for me quickly. “Get in car, drive somewhere listening to a conversation to move the story forward, shoot some people, repeat until game is over.”
Mafia 3 also feels repetitive, and can definitely start to feel grindy. But I think the main missions are better designed than 2, and the combat overall also feels better and more fun. So it’s a trade off: it’s an open world game so it’s got more filler to make it longer, but when it’s good it’s better than its predecessor (IMHO).
It's an okay game, but far worse than the first two. They forced an open world onto it, and made it pretty repetitive. The DLC is more linear and feels a lot more like a typical Mafia story telling.
Oh man I remember the open-world obsession era. It's still sort of with us, but a few companies are daring to stick with linear narratives that don't allow as many branching paths, like Control or Alan Wake 2. Even non-linear narratives are being pulled off in non-open-world games like Baldur's Gate 3.