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Hell yeah! Never thought I'd see this mentioned anywhere. I'd love a modern take on this.
Kingdom Under Fire. Still one of my all time favorite army battler games
I don't even remember the name but the game where you run around a weird post apocalyptic world dueling with decks of cards. I would love a modern remake.
Edit: Phantom Dust!
Oh, that game looks amazing to play PvP. You can get it for free on the microsoft store, too.
I never beat it but I played it a bunch. Didn't get to try PVP though.
Sexy Parodius is a bit sketchy, yes. But, it's easily the most-fun shmup I've ever played. The music is fantastic, too. I've managed to 1cc the game, but I've never beaten the bonus stage which is just so ridiculously difficult, I question whether it's even possible without a very specific strategy or something.
Unfortunately, the best version is the arcade one, and MAME doesn't do the best job with it. Still playable, though.
Operation: Inner Space
Magic carpet 2, the Netherworlds is one I played a ton and think of from time to time. I wonder what I modern remake would be like.
It's the first game I remember playing with deformable terrain.
I'd love a new, bigger Darwinia game, loved that back in the day.
I was gonna say I was still waiting for a seaman 2, but apparently it existed in Japan. Still, with AI bullshit being all the rage I could see it make a comeback.
Bit of a deep cut, but Tobal #2. TOTALLY ahead of its time as far as 3d fighters were concerned; and chock full of Toriyama design.
Speaking of 3D fighters, Power Stone and that Spawn game on the Dreamcast, we could use more stuff like that
Power Stone, fond memories right there. I didn't even know there was a Spawn game on Dreamcast; the only Spawn game I knew of was Armageddon on the OG Xbox
Darkstar One. And it is just now getting rereleased, so it doesn't count.
So instead, I'll pick The Legend of Dragoon on PSX. Such a fun RPG that really needs revisited.
Flying dragon for the N64
Apparently it's very rare but I have a cartridge of it
The music from it was awesome very 1990s
Rock Manager. It was very limited in scope and quite short, but it was a really fun game with tons of potential.
I've been unsuccessfully looking for games like it that are as good as it could have been or even as good as it was for over 20 years now.
Mega Man Legends. Fuck you, Capcom, for killing the blue boy.
A new Command and Conquer Generals. It was a big departure from the classical C&C formula of stuff being built on the UI on the right and more like every other RTS, but it was fun nonetheless. Zero Hour bringing the specialized generals was also a nice idea.
Dunno if it counts as a game, but something like MTV Music Generator on PS1 and PS2 would be awesome, especially with the ease of sharing stuff around nowadays.
There are many Star Wars games that deserve a second chance, but I think Republic Commando could really use the sequels "Imperial Commando" and "Rebel Commando" first. I'd personally love a sequel to Jedi Academy
With all the "boomer shooters" making a comeback, Heretic and Hexen could receive their respective 3rd installments.
Lastly, Virtual On Cyber Troopers. Something that plays like the very first game of 1995, that'd be ππ. I think that game is what paved the way for the many Gundam games that play a lot like it - On PC, you can get a taste of that gameplay with Bootfighter Windom XP
With all the βboomer shootersβ making a comeback, Heretic and Hexen could receive their respective 3rd installments.
And Strife 2 while we're at it; I genuinely loved Strife.
Seibu Kaihatsu's Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version's got a pretty slick art direction, the environmental destruction vfx rock, and the animation's pretty slick. The whole thing's got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn't fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I'd like to see something like it, but there's no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.
Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)
Uplink
Burning Rangers from sonic team on the Sega Saturn. Such a unique concept.
Pax Imperia: Eminent Domain. Quite a learning curve, but I loved the different ways you can win (conquest, trade, black ops) and how much you could customize your ships or pick unique races with tolerances for different planets.
Legend of Kage for NES was an awesome minimalistic beautiful game and Iβve never met anyone else who thinks so