this post was submitted on 03 Nov 2023
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[–] Thyrian@ttrpg.network 1 points 1 year ago (3 children)

It shouldn't be invisibile in the first place.

[–] ProfessorOwl_PhD@hexbear.net 1 points 1 year ago (1 children)
[–] Thyrian@ttrpg.network 1 points 1 year ago* (last edited 1 year ago) (1 children)

Well, of course it depends on the type of game and context, it just sounds a bit like an uninteresting tool, to just have a just invincible NPCs. I think special weaknesses make every NPC more interesting. Give the NPC a weakness (eg. Superman hs cryptonite or Lord Voldemord has Horcruxes).

[–] ProfessorOwl_PhD@hexbear.net 1 points 1 year ago

OP said it was invincible, not that it didn't have a special weakness - you're assuming extra context that wasn't mentioned, when, as you say, the type of game, in game context, and additional conditions like a special weakness can make it entirely appropriate to have an invincible NPC.

[–] sammytheman666@ttrpg.network 1 points 1 year ago

Im curious too. Why shouldnt a boss be invisible... sorry, invincible ? Especially when you have no clue of the context except that it went away and the players survived ?