this post was submitted on 16 Apr 2024
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Memes

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[–] DmMacniel@feddit.de 91 points 7 months ago (1 children)

Perhaps you missed a memo, so better head to the meeting room.

[–] SomeBoyo@feddit.de 33 points 7 months ago (1 children)

You might even be hearing voice's in your head.

[–] DmMacniel@feddit.de 26 points 7 months ago (2 children)

And the voices narrate what you are doing. For example you come to a set of two doors and you choose to go through the one on the left.

[–] Rozauhtuno@lemmy.blahaj.zone 18 points 7 months ago (2 children)

That sounds like a stressful situation, I think I'll just hang out in the broom closet.

[–] DarkenLM@kbin.social 15 points 7 months ago (1 children)

Did you get the broom closet ending? The broom close ending was my favorite!

[–] Sorse@discuss.tchncs.de 5 points 7 months ago

I find this concerning

[–] Willdrick@lemmy.world 6 points 7 months ago (1 children)
[–] DmMacniel@feddit.de 3 points 7 months ago (2 children)

But how do we know that is a bucket?

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[–] HoseanRC@lemmy.ml 10 points 7 months ago (1 children)

or maybe telling you to enter through the door that says new content "ooo! New content! What does that mean, new content?"

[–] DmMacniel@feddit.de 5 points 7 months ago (2 children)

You see this button here, when you click it, will say your name.

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[–] ShadowCat@lemmy.dbzer0.com 29 points 7 months ago (9 children)

I played this game and I don't understand it, what is the point ? honestly the performance of the narrator was amazing and was my favourite part of the game but otherwise I don't understand what the "message" is.

spoilerand like, who is stanley ? who is the narrator ? how come stanley can hear narrator's voice ? if stanley is in a game and we are playing that game, then narrator should be in the game too, somehow he is in the game and not in the game at the same time ??

[–] Transporter_Room_3@startrek.website 43 points 7 months ago (1 children)

If you're asking all these questions, you're trying too hard to "get" the game.

It's kind of a humor game, kind of a satirical take on how games in general just kind of expect you to follow along but in SP you can do all kind of "not what we're here for" shit like sitting in a closet for twenty minutes. Is it riveting gameplay? Not usually, but it was worth the $5 I paid for it. I certainly have gotten more than $5 of entertainment out of it.

Totally understand if that kind of game isn't everyone's cup of tea. I certainly wouldn't have played it in highschool. Or at least I'd be bored with it very quickly.

And with all the different paths in the game, replay is okay because you probably don't remember all of them.

[–] ShadowCat@lemmy.dbzer0.com 3 points 7 months ago (1 children)

oh I didn't mean that I didn't enjoy it, I enjoyed it quite a lot it was a fun game and definitely worth playing. it's just that I felt like the game was trying to tell me something but I couldn't understand what. but I guess you're right

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[–] thedarkfly@feddit.nl 25 points 7 months ago

It's a fourth-wall breaking game, a game whose characters are aware that they're in a game. Their personalities, knowledge, and awareness change throughout the game and the consistency is limited to "pathes" that you take. The devs are playing with and making fun of the rules.

[–] Takumidesh@lemmy.world 21 points 7 months ago

The game explores the idea of choice and structure in modern video game narratives.

It's presented to you in such a way that you feel like you can't break away from the established narrative, everything you do has actually been planned and accounted for, and even intended by the developer.

[–] umbrella@lemmy.ml 17 points 7 months ago (1 children)

i think the point of it is that theres no point

[–] lemmyseizethemeans@lemmygrad.ml 5 points 7 months ago

Or, there's a free will versus determinism argument that's a bit clever

[–] meekah@lemmy.world 12 points 7 months ago* (last edited 7 months ago)

Idk it was mostly just funny because of the narrator imo. You do have a bunch of valid questions, but I guess this is more of a piece of art that leaves this up to interpretation. I remember the avhievement you get for not playing the game for 5 years, so I feel like the game was maybe trying to say something about our increasingly digital life and how that narrates our reality or something. There are mamy different endings though, so I'm sure there are plenty of interpretations

Also I think the game was an exercise in what you can do when you choose a video game as the medium for your art. Its the first time where it was possible to let the main character defy the narrator. That would't really work in a book.

[–] UnRelatedBurner@sh.itjust.works 9 points 7 months ago* (last edited 7 months ago)

I haven't played it, but as I understand it, it should be a meta comedy narrative of modern gaming

[–] mindbleach@sh.itjust.works 2 points 7 months ago (1 children)

If you want a vaguely similar game with a more concrete narrative, try Superliminal.

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[–] Gallardo994@sh.itjust.works 27 points 7 months ago (1 children)

I heard there is a broom closet nearby, so might as well head there

[–] ForgottenUsername@lemmy.world 4 points 7 months ago

And never leave 🤣

[–] rustyfish@lemmy.world 19 points 7 months ago (1 children)

Just follow the yellow line.

[–] DmMacniel@feddit.de 10 points 7 months ago (2 children)

The yellow line that leads to adventure? Let's call it the Adventure Line.

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[–] tarmarbar@startrek.website 19 points 7 months ago (1 children)

I went through all the endings in under two hours and spent the rest of the afternoon in intense terror about the idea of eternal life and the possibility of eternal suffering..

Probably not what the author intended, but I'm not playing it again.

[–] DmMacniel@feddit.de 14 points 7 months ago (1 children)

but I'm not playing it again.

For five years, so you get the achievement right?

[–] tarmarbar@startrek.website 6 points 7 months ago

Good to know hahahh i might

[–] CaptainBlagbird@lemmy.world 19 points 7 months ago* (last edited 7 months ago)

... asked Stanley.

[–] omega_x3@lemmy.world 16 points 7 months ago (1 children)

That looks scary, I need to pick up my bucket.

[–] DmMacniel@feddit.de 4 points 7 months ago

Oh no @omega_x3@lemmy.world where did you put your bucket?

[–] HEXN3T@lemmy.blahaj.zone 15 points 7 months ago (1 children)

They went to the weed room. To smoke weed. I should go too..

[–] KISSmyOSFeddit@lemmy.world 7 points 7 months ago

I'd rather smoke in the broom closet.

[–] h05@discuss.tchncs.de 12 points 7 months ago (2 children)

I am sorry, but could someone please explain this to me? Looks like an old office with old monitors, but is the joke more than just "times have changed"?

[–] DmMacniel@feddit.de 31 points 7 months ago (3 children)

It's from the game Stanley's Parable.

[–] h05@discuss.tchncs.de 3 points 7 months ago
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[–] venusaur@lemmy.world 8 points 7 months ago (2 children)

It’s a game. Stanley Parable

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[–] aldalire@lemmy.dbzer0.com 11 points 7 months ago (1 children)

Now you’re stuck in the backrooms. The lights turn off. You hear a loud growl.

[–] HoseanRC@lemmy.ml 13 points 7 months ago

"Wait, why did the lights go off? Stanley... did you touch anything? This isn't how the story work!"

[–] sukhmel@programming.dev 8 points 7 months ago

Don't wait for the Langoliers to appear!

[–] Zehzin@lemmy.world 8 points 7 months ago (1 children)

If I was Stanley I'd just have gone home

[–] SpaceMan9000@lemmy.world 9 points 7 months ago (1 children)

There is an ending in which you go home?

[–] DmMacniel@feddit.de 6 points 7 months ago

Yes but then you go crazy as you vidily proclaim that you are a real person. And then everything turns black.

[–] NovaPrime@lemmy.ml 7 points 7 months ago

Not realistic at all. You'd never see two sets of innies in the same room like this

[–] CodyCannoli@lemmy.world 7 points 7 months ago

I love the broom closet ending, that one's my favorite.

[–] Harbinger01173430@lemmy.world 5 points 7 months ago

Hostage has been rescued

[–] lemmyseizethemeans@lemmygrad.ml 4 points 7 months ago

Only one way to find out. Go search. And search. And

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