this post was submitted on 26 Dec 2023
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I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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[โ€“] maynarkh@feddit.nl 4 points 11 months ago (2 children)

The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.

[โ€“] KingThrillgore@lemmy.ml 2 points 11 months ago
[โ€“] TotallyHuman@lemmy.ca 2 points 11 months ago

It's so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it's interspersed with "puzzles" that are really just exercises in frustration.

There's a specific command to skip the ocean house, but I didn't mind that. I wish I could skip the damned sewers.