this post was submitted on 21 Dec 2023
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[–] MouseKeyboard@ttrpg.network 4 points 2 years ago (1 children)

First off, you’re relying entirely on spells you have no guarantee of ever getting. You’re a wizard. You don’t get to just choose spells willy nilly. You find those and you copy them into your book or you learn from some other means. No guarantee of those means.

What?

Wizards can choose two spells each level without having to find them.

[–] caseyweederman@lemmy.ca -1 points 2 years ago (1 children)

I think all that falls under "at my table"

[–] MouseKeyboard@ttrpg.network 1 points 2 years ago (1 children)

Well, no, since it's a clearly written class feature that doesn't mention anything to do with DM discretion. Except in the sense that everything is DM discretion, but in that case discussing any rules at all is pointless.

[–] caseyweederman@lemmy.ca 2 points 2 years ago (1 children)
[–] MouseKeyboard@ttrpg.network 1 points 2 years ago (1 children)
[–] caseyweederman@lemmy.ca 0 points 2 years ago (1 children)

"This is my house rule."
"You can't do that! Unless it's some kind of house rule!"

[–] MouseKeyboard@ttrpg.network 2 points 2 years ago* (last edited 2 years ago) (1 children)

If the possibility of such drastic house rules have to be accounted for it's not really possible to discuss balance.

[–] caseyweederman@lemmy.ca -1 points 2 years ago (1 children)

I think "go on a quest for new spells" is infinitely more interesting than "the spells get teleported into your brain somehow, just don't think about it"

[–] MouseKeyboard@ttrpg.network 1 points 2 years ago* (last edited 2 years ago)

That's

...almost entirely unrelated to what I said?