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You guys sound welcoming, but how do you deal with the net deck mothef...er...person? When I tried playing Commander, every time somebody used tutors of some kind to pull something that either gave them unbeatable attack power or rendered them and/or their creatures impossible to damage or unblockable.
I realize my comment before wasn't very informative:
I recommend picking a two color combo to build, and build into something. The goal for long games, especially when dealing with net-deckers, is to have a "Program" that you're trying to run.
You should put all the functions you need for your deck to win in the deck, and have redundancy. I don't play tutors personally, I think they take the fun out of the game, so instead I focus on making sure i have card advantage. This is handled (in my fave deck) with sac triggers that allow me to draw cards when I sac a creature (that creature then re-enters at the next end step as long as it has a 1/1 and my commander is out.
Watch your mana curve, you should never be in a situation where you can't afford to play something that will improve your standing.
Make sure you have cards in hand, or access to cards. Some decks perform well when you're hellbent, if you're playing one of those it is ideal to have lots of graveyard recursion.
The biggest thing is pay attention. You won't win every game, in fact you'll probably lose most of them if you're building your own decks. A self-made deck is an incremental thing, a living, ever-changing grimoire.
I have a deck I don't play anymore because after 30 games it was tuned so well it isn't fun. Having a billion 40/40 hydras on the board within 6 turns is boring. I keep it with me for arch-enemy games.
In short, tbh, just get good and learn to play politically. We play 4-5 person commander games so we have the opportunity to goad eachother with tabletalk.