this post was submitted on 02 Nov 2025
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[–] Chronographs@lemmy.zip 27 points 1 day ago (2 children)

They didn’t make much money off alan wake 2 after locking it on epic and not printing a physical copy for the console people for a year (and even then was only a limited deluxe and collector’s edition release). This seemed like a hail mary to try and get that sweet gaas money, but I imagine the overlap between people who play games like control and people who are willing to dump endless money on the live service game of the week skins is pretty small.

[–] GammaGames@beehaw.org 13 points 1 day ago (2 children)

I think there is a space for these kinda games, but going so high budget with it was a mistake. A studio should probably have a flagship series (or universe, in this case) and keep side projects smaller scoped so the limited audience doesn’t hurt the rest of the studio.

Also release AW2 on Steam lol

[–] Lfrith@lemmy.ca 6 points 1 day ago (1 children)
[–] dukemirage@lemmy.world 0 points 21 hours ago

Seriously, people really like to ignore that a lot of games are eternally locked in Steam and this has been a criticism since its inception.

[–] Chronographs@lemmy.zip 2 points 1 day ago

Yeah I mean I don’t hate it exists but I wouldn’t expect it to make a ton of money

[–] RickyRigatoni@retrolemmy.com 6 points 1 day ago (1 children)

You'd think by now these companies would know the epic deal is radioactive.

[–] Coelacanth@feddit.nu 11 points 1 day ago

It was literally the only way Alan Wake 2 was getting made, no other publisher would finance the project after Alan Wake 1 sold poorly and Sam Lake/Remedy really wanted to make it.