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Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock I play with whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.
Rogue is worse. I played a rogue for a while and it didn't really deliver a great experience. Every combat was "I shoot, move, cunning action hide".
Scouting was largely outclassed by the wizard's familiar, and even more so the pact of the chain familiar. Splitting the party is tedious and risky.
One GM tried to make a system to abstract scouting- you'd make some checks and get information and maybe trouble. But that guy liked PbtA way more than me, and it clearly influenced his design, because pretty much every time you used this system something bad would happen. I don't play these games to be a fuck up. I want to be exceedingly competent in my niche.
I guess some of that is up to individual GM style, but I think some of it is on the system itself.