this post was submitted on 26 Oct 2025
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There are some games which, for whatever reason, I just don't vibe with enough to keep playing even if I want to see the story. Some of these games will have a "story mode" difficulty which is just meant to be a really easy version of the game you could play to just get the story without worrying too much about needing to overcome the challenges.

Recently I tried going back to a game I had previously dropped because I wasn't really enjoying the combat. I had dropped it down to story mode, but this wasn't really enough to keep me engaged. And on some level, I don't really enjoy games when they're too easy anyway. It may not be that important or necessary to engage with the mechanics to succeed, but you often still need to go through the motions with them and the act of doing this with systems that don't actually serve a purpose at that difficulty. The result of this is that the story that you're continuing to play drains your energy and is potentially paced poorly.

When I was talking about this with a friend, we discussed how let's play videos could serve as a substitute for playing the game if you just want the story. But of course this has it's own problems. The pacing may still be bad, the video maker's commentary might be distracting, and if you decide to go this route before even purchasing the game, the dev isn't even financially rewarded for the work they did at least creating a story you liked.

So I had a thought: It might be nice if for exactly these kinds of games: Linear, cutscene heavy, and story based games, that currently choose to include a "story mode" instead just straight up edited together a movie from some combinations of the cutscenes and either recorded gameplay or perhaps some additional cutscenes to fill in the gaps that would normally be filled with gameplay. That way, if all you care about is the story, you get the best version of that story that you possibly could.

Of course there are plenty of kinds of games this wouldn't work for, but for the ones where it could, I think it would be a nice replacement for "story mode" difficulties, or at least an addition. What do you think?

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[–] darthelmet@lemmy.world 2 points 1 week ago

Personally I enjoyed Nier Automata's story, but I think that's mostly because I enjoy camp/anime trash. I can definitely see why it wouldn't be appealing if you went in looking for a more well put together story. That said, I don't really remember the gameplay well enough to have an opinion on it.

To the point about being more granular with the difficulty settings: I'd definitely like that if it were done well. There are some types of gameplay I really enjoy and some which I don't and depending on how intrusive the parts I don't like are, I either put up with it or it's enough to make me abandon the game. For me, while I like games that make me think and make decisions like RPGs, card games, strategy games, etc, I get really overwhelmed by too much complexity. I like games which enable me to make deep decisions using relatively simple interactions. So there are almost certainly some games I'd play if I could flip a switch that hid/automated all of the stuff like making complicated character builds and just let me do the parts I like. The game that actually prompted this thread was Expedition 33. I really wanted to play it because of all the good reviews it got and I enjoyed the combat, story, setting, etc. But I just got exhausted by having to mess around with the character builds. I supose I could have just looked up some builds online and who knows? Maybe I'll go back to it some day and do that, but it would have been nice if there were a difficulty option that just said "Choose my skills/passives." That way I could still engage with the combat at a level that was challenging for me without getting overwhelmed by the build stuff.