this post was submitted on 26 Oct 2025
5 points (77.8% liked)

Gaming

6184 readers
996 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS
 

There are some games which, for whatever reason, I just don't vibe with enough to keep playing even if I want to see the story. Some of these games will have a "story mode" difficulty which is just meant to be a really easy version of the game you could play to just get the story without worrying too much about needing to overcome the challenges.

Recently I tried going back to a game I had previously dropped because I wasn't really enjoying the combat. I had dropped it down to story mode, but this wasn't really enough to keep me engaged. And on some level, I don't really enjoy games when they're too easy anyway. It may not be that important or necessary to engage with the mechanics to succeed, but you often still need to go through the motions with them and the act of doing this with systems that don't actually serve a purpose at that difficulty. The result of this is that the story that you're continuing to play drains your energy and is potentially paced poorly.

When I was talking about this with a friend, we discussed how let's play videos could serve as a substitute for playing the game if you just want the story. But of course this has it's own problems. The pacing may still be bad, the video maker's commentary might be distracting, and if you decide to go this route before even purchasing the game, the dev isn't even financially rewarded for the work they did at least creating a story you liked.

So I had a thought: It might be nice if for exactly these kinds of games: Linear, cutscene heavy, and story based games, that currently choose to include a "story mode" instead just straight up edited together a movie from some combinations of the cutscenes and either recorded gameplay or perhaps some additional cutscenes to fill in the gaps that would normally be filled with gameplay. That way, if all you care about is the story, you get the best version of that story that you possibly could.

Of course there are plenty of kinds of games this wouldn't work for, but for the ones where it could, I think it would be a nice replacement for "story mode" difficulties, or at least an addition. What do you think?

you are viewing a single comment's thread
view the rest of the comments

Well, the movie would be playable on any device. I have an Xbox, and my computers are Macs, so I have fewer options for running games, but anything can play video.

The other consideration is that most people aren’t going to pay to watch the video. They’ll watch it on YouTube with ads but they’re not gonna pay game money to watch it played.