this post was submitted on 14 Oct 2025
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[–] Derpykat5@ttrpg.network 29 points 1 day ago (2 children)

But by no longer utilizing poison against the party because of the monk, the monk has effectively made the entire party immune to poison by virtue of it no longer being present in encounters! Hah!

But seriously though, cutting out stuff you know the party will hard-counter is just going to make the party not feel as cool. A balance of both is important. Believe me, as the guy in the party who could cast Silence, I know; hard-countering every boss encounter kind of makes the boss feel lame instead of fun.

[–] SkaveRat@discuss.tchncs.de 8 points 1 day ago (3 children)

I feel like too many DMs play against the players instead of with them

The goal is not for the DM to win and feel cool

The goal is to let the players win and feel cool

[–] SuperNovaStar@lemmy.blahaj.zone 4 points 21 hours ago

I prefer the BLeeM method: try to kill them and then be amazed at how they, like cockroaches, survive anyways

[–] Cabbage_Pout61@lemmy.world 8 points 1 day ago

The goal is to let the players win and feel cool

I wouldn't use "win" here because that's not always the case. I'd say'

"The goal is to acknowledge players decisions and show that their actions matter, regardless of the final result."

[–] Rakonat@lemmy.world 2 points 19 hours ago

The number of online dms I hear complaining about flight speed races and flight spell boggles my mind. You just got licence to make 3d puzzles and encounters. And also show those players why spiders in magic the gathering had the ability to defend against flying creatures through out the 90s

[–] zakobjoa@lemmy.world 4 points 1 day ago

I'm somewhat glad that Pathfinder doesn't have silence in the same way that dnd has and nerfed the shit out of counterspell as well. The second one makes it so much more satisfying when you get to do it.