this post was submitted on 14 Oct 2025
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I don’t want to sit here defending 5e but 80% of the complaints I hear about always seem to boil down to “why isn’t the system creative for me?!”. It’s a lot of people self-limiting and then being mad.
You can instantly create a harder, thoughtful encounter by simply introducing more enemies than just one they can beat on, and/or by doing WHAT THE BOOK SAYS and get the players used to multiple encounters per day so they need to manage their resources. My DM wanted to make fights harder and I simply mentioned that a stronger enemy is cool and all but what would be better is making us have to make choices. I was a stupid accurate fighter and focused on range, and while feats and stuff made me a dangerous close-quarters fighter I was also the only one who could reliably down other ranged enemies. We played up to level 13 in that campaign and there were a lot of fights that were pretty stressful and fun. We even had a tournament arc and that was wild.
Your inability to create complex encounters is not the fault of the system, especially when the system literally tells you how to make it work and you ignore what’s in the book. But, of course, not reading the material is pretty standard procedure for D&D players.
Wrong. I'm perfectly capable of creating complex encounters. It's just a fact that the system actively punishes any DM who tries to set up a FUN encounter because there's so many special abilities that just simply solve any inconvenience at the cost of an action.
My players should feel rewarded because they managed to build a campfire from discarded boxes so that they have a steady source of light during an important fight and not feel punished because they picked one of the threeish races that don't have darkvision.
My players should feel clever because they managed to fashion a pulley system to move a significant amount of treasure out of the dungeon and not because they just stuffed everything into their bag of holding and forgot about it.
5e is boring by design and making it interesting means fighting against the system every step of the way!
“Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem.
You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing your limitations, not the system’s.
You just gave a perfect example for my "How do I deal even more damage?" point and you don't even realize it. Do you? If all you have is a hammer...
I very much did not. He was complaining about D&D having spells that made him feel bad and I offered an example of how there’s more to 5e than spellslots to get the job done.
Do you think we don’t also talk our way out of problems? We do that all the time. I routinely, even with -1 charisma, would do shit all the time to get us out of dangerous fights and solve problems in more ways than “gun”.
And none of you have even given examples as to why other systems are better so please, do go on.