this post was submitted on 10 Oct 2025
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[–] zod000@lemmy.dbzer0.com 1 points 2 days ago

Both are good examples, but the one that probably bothered me the most was Dawn of Sorrow. The castlevania game that would force crappy stylus patterns to finish off a boss, but otherwise had no touch usage. I swear I had to kill some of the later bosses 4-5 times because of the touch not working right.