this post was submitted on 08 Oct 2025
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Gaming

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[–] theangriestbird@beehaw.org 8 points 5 days ago (1 children)

Yeah I'm right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it's that most frequent 14% at the top that are propping up the legacy industry these days, and he's probably right. I'm inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.

[–] Lfrith@lemmy.ca 4 points 5 days ago (2 children)

I've played live service games with the one I've been playing being The Finals, but I've spend 0. But, have all the BP just from the multibux I saved up for free.

I've wondered what percentage of live service gamers are like me spending no money on them.

[–] Gerudo@lemmy.zip 5 points 5 days ago (1 children)

I have been a massive fan of Overwatch since launch day. I haven't spent a dime on it since the original purchase of the game. I haven't spent anything on any Live Service game either.

[–] Lfrith@lemmy.ca 4 points 5 days ago

Yeah I just can't bring myself to actually spend money in live service games. Even if I like the game.

But, am open to buying actual physical merch I'd use.

[–] GammaGames@beehaw.org 3 points 5 days ago* (last edited 5 days ago)

A majority! Some players buy a few but it’s mostly supported by a few whales that buy everything