this post was submitted on 02 Oct 2025
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[–] FerretyFever0@fedia.io 19 points 15 hours ago (5 children)

I mean, it's pretty basic math. I don't think that many people would be too interested if it had trigonometry or calculus lol

[–] fdnomad@programming.dev 18 points 14 hours ago (1 children)

Gotta use trigonometry to accurately calculate the distance to flying enemies

[–] Ziggurat@jlai.lu 2 points 8 hours ago

Is there any rpg where you need to do so? May be Fatal?

[–] rumschlumpel@feddit.org 2 points 9 hours ago* (last edited 9 hours ago)

Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.

TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.

[–] CrazyLikeGollum@lemmy.world 7 points 12 hours ago

not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.

Gotta know how many of my men are left and if their fortifications are left standing.

[–] Maestro@fedia.io 10 points 15 hours ago (1 children)

Have you seen some of the homebrew rules people use to track inventory and encumbrance?

[–] FerretyFever0@fedia.io 5 points 14 hours ago

No. And I don't think that I'd like to. :)

[–] zakobjoa@lemmy.world 4 points 13 hours ago (2 children)

Can I interest you in German TTRPG Das Schwarze Auge?

[–] FerretyFever0@fedia.io 7 points 13 hours ago

Nein. Bitte, nein.

Yes, ill bring draino and cesium chips!