this post was submitted on 02 Oct 2025
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[–] wazzupdog@lemmy.blahaj.zone 16 points 1 day ago (1 children)

Any time my players try to do stuff like that i have them roll initiative and start a turn order, the "victim" NPC rolls with advantage b/c shop keepers are gonna be explicitly keeping an eye on stuff (unless they are distracted). There's a lot of nuance to it too so each encounter. I do hate making character sheets for every NPC though.

[–] prettybunnys@sh.itjust.works 13 points 23 hours ago* (last edited 23 hours ago) (2 children)

I feel like in the rough and tumble world where anyone walking through the door could be a sorcerer …. Shopkeepers are probably strong as fuck.

Like … you swing on Charon and he’s gonna ferry you across while holding your head underwater.

[–] skulblaka@sh.itjust.works 8 points 22 hours ago

A shop that can't defend its premises and inventory is just a donation bin for the local thieves' guild.

[–] Archpawn@lemmy.world 1 points 18 hours ago

I imagine most shops don't have anything that anyone with superpowers would find worth stealing. If you want to get a magic item or plate armor, that's going to be more difficult than simply strolling into a shop.