this post was submitted on 30 Sep 2025
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[–] Underwaterbob@sh.itjust.works 11 points 2 days ago (1 children)

One that should get way more attention: Little King's Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.

Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.

[–] PKscope@lemmy.world 5 points 2 days ago (1 children)

Expedition 33 is my answer for sure. That game consumed me.

[–] fading_person@lemmy.zip 1 points 2 days ago (2 children)

I mustbe weird, because I see people talking so good about expedition 33, but my experience with it was so terrible, that I had to force myself to finish it, but only because I feel uneasy if I don't do things until the end.

[–] PKscope@lemmy.world 5 points 2 days ago (1 children)

I mean, different strokes and all that. Not every game lands with everyone and it wouldn't be art if it did.

It was truly special to me and I still think about it often months later. I still listen to the OST while studying.

It's perfectly fine to not connect with it. Doesn't make it bad or make you wrong. I don't like lots of stuff that others seem wild about. It's fine.

[–] fading_person@lemmy.zip 2 points 2 days ago

Thanks for your words. Anyway, the ost really was great, that part is incontestable

[–] Underwaterbob@sh.itjust.works 1 points 2 days ago (1 children)

I had a few speedbumps along the way. Gestral beaches were infuriating until I found out if you limit the frame rate to 30 FPS, they get much easier. Same with the parrying mechanics in combat to some degree, though they are easy enough in 60 FPS. Seems like they designed the game for 30 FPS and things get borked when upped to 60. It might be fixed by now, I haven't played in some time.

[–] fading_person@lemmy.zip 2 points 2 days ago* (last edited 2 days ago) (1 children)

My bad experience was mostly from feeling that things were too repetitive, and that the story started to feel bad written in mid game and got messier and messier as the game advanced further.

In the combat aspects, I felt like character builds and overall strategy were worthless because I could just dodge everything and be invincible.

Also, I didn't really like the characters. They felt too shallow somehow.

[–] Underwaterbob@sh.itjust.works 1 points 2 days ago

I can't really disagree with any of that, though I did feel like the plot made a comeback in the latter half of the game after struggling through the middle like you say.

And some of the combat was quite hard for me. Though very late game, there are some utterly broken character builds that can make almost any fight trivial. That's part of the fun!