this post was submitted on 30 Sep 2025
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[–] JackbyDev@programming.dev 6 points 2 days ago (1 children)

Combat damage is random and it's still dramatic and exciting knowing everyone's health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I'm DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

I think there are numbers worth hiding, I just don't think character health is one. Like I think stealth rolls should be hidden. You shouldn't have an idea that you're not hiding well.

[–] jjjalljs@ttrpg.network 4 points 2 days ago (1 children)

Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

I don't have the players actually make the stealth roll until something opposes it. They're doing the best they can. Here comes the guard. Roll, please.

[–] JackbyDev@programming.dev 4 points 2 days ago

That's how I did it when I DMed. On the off chance they need to make a check and I don't want to alert them I just use passive or roll for them.