this post was submitted on 24 Sep 2025
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Programming

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[–] ICastFist@programming.dev 3 points 3 days ago (2 children)

Used to*, it was fixed in some version or another, where the procgen no longer evaluated how far you were from the origin

[–] kuberoot@discuss.tchncs.de 2 points 2 days ago

The game, including worldgen, will still bug out at longer distances - the issues were reduced and a world limit was added to prevent you going too far, and IIRC past a certain point the world turns into non-stop ocean, but I'm pretty sure if you bypass those limits you'll encounter chunks that outright fail to generate.

[–] Treczoks@lemmy.world 3 points 3 days ago

OK, I have not played it for AGES. Nice to see something like that fixed, as it was a bit system-inherent.