this post was submitted on 23 Sep 2025
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Without knowing how you approached it, it's really hard to say why you might not have liked it. All of my friends that liked it were d&d players and treated it like a d&d campaign, where you try to make choices that a particular character would make, instead of just playing as yourself. That on top of enjoying all the little things the developers thought up, and trying to explore all the companion story routes. Crazy ways your act 1 decisions impact the content of the end game - like saving the gnome from the windmill leading to detailed interactions in acts 2 and 3 that wouldn't be possible at all if you don't save him.
Or stuff like knocking a giant spider into the under dark during a hidden fight in a cave under a blacksmith house, then later on realizing you can use a mushroom guy's "raise a corpse as a minion" power to have a huge undead pet spider for a while in the under dark.
There are entire voice acted scenes that 0.001% of players will see because they managed to meet 8 different sets of increasingly unlikely criteria. I dunno, there's just a depth to the game that made it feel like playing D&D with a skilled dungeon master, and I found it lovely.
I played through it 7 times (neutral playthrough, good guy paladin playthrough, dark urge indulgent, dark urge good guy, dark urge starts bad becomes good, drow minthara romance, succubus bard build who just charms her way into winning) before I eventually managed to get tired of it back in early 2024.
I've recently gotten back into it, planning to play an "evil but hides it and betrays everyone" character this time lol