this post was submitted on 18 Sep 2025
38 points (93.2% liked)

PC Gaming

12342 readers
259 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
 

Huh. I thought this was already perfectly optimized?

you are viewing a single comment's thread
view the rest of the comments
[–] Malix@sopuli.xyz 10 points 4 days ago (3 children)

Do other games recompile shaders after changing settings? Surely not? At least I can't say I have noticed anything like that.

[–] inclementimmigrant@lemmy.world 11 points 4 days ago* (last edited 4 days ago) (1 children)

Expedition 33 seemed to have to recompile shaders regularly but never for 15 freaking minutes for things to take effect properly.

[–] Malix@sopuli.xyz 7 points 4 days ago (1 children)

Wasn't that ue5 game as well?

[–] givesomefucks@lemmy.world 8 points 4 days ago

Most other games will just say something like:

"Some changes require a restart to take effect"

Maybe B4 tried something new where instead of a 2 minute restart, it fucks up your game for up to 15 minutes?

Like, shit is unusual, but I don't have the game, I'm just going off what I see in articles.

[–] morbidcactus@lemmy.ca 2 points 4 days ago

Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a "compiling vulkan shaders" before the game actually launches on top of any compiling shaders in game. It's usually pretty fast but there's a few times it'll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.

I want to say ME Legendary Edition had periods where it'd compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.