this post was submitted on 10 Sep 2025
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[–] Hazzard@lemmy.zip 13 points 23 hours ago (1 children)

I doubt this'll be well received, but I actually don't think Silksong should be used to set price expectations. Hollow Knight made a shocking amount of money, massive sales were guaranteed, and the tiny dev team has enough money to pretty much vibe and make cool stuff forever.

Please don't compare other indie game prices to this, when those games can't guarantee their financial security, or massive sales number to turn a profit regardless of price.

Also, unrelated, but reading through the Bloomberg interview, and knowing what they charged for HK, 20$ is actually exactly what I assumed Silksong would cost well before it was announced, the shock for that kinda caught me off guard.

[–] scutiger@lemmy.world 4 points 17 hours ago (1 children)

$20 doesn't make sense for AAA games with budgets in the $100 million range. Maybe we need fewer of those though.

[–] FiskFisk33@startrek.website 1 points 15 hours ago (1 children)

maybe it's the other way around. I'm not convinced budgets in the $100 million range makes sense.

[–] scutiger@lemmy.world 1 points 49 minutes ago

The larger the scale of games gets, the more people need to get paid to get them made.

Sure, you can argue that the scale doesn't need to get bigger, but people vote with their wallets.