this post was submitted on 06 Sep 2025
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he said on a post about hollowknight.
Hey man, you might be new to the internet, but I was around when indie games were taking off.
Fez, slenderman, and even journey all served to show what people were willing to accept. They were all considerably lower quality, cheaper, and easier to make than AAA games.
Hollow Knight is just the latest entry into that category.
Try playing some older AAA games to see how much effort was put into them vs. what you've been conditioned to accept now. There's a world of difference between Castlevania: Symphony of the Night and Hollow Knight.
You just don't see it because you've never played those older games because you're new to the world and part of the consumer bandwagon.
Castlevania would be an Indie game by todays standards in budget, team size and concept.
You are making an argument about 21st century cars based on your favorite 19th century horse carriage.
You don't understand, clearly.
What makes these games better is that the developers did more with less. They are also simply of higher quality than the indie games trying to copy them without trying nearly as hard.
You should get some experience by actually playing these games and then come back to us.
But that is the definition of today's indie games. You have games that are done by a single person, or a very small group in a shoe string budget. As far as I know there was no such thing back then, especially in the console market (I can think of a few exceptions on PC) . What today is viewed as less resources back then was still for that time a big studio or team.