this post was submitted on 06 Sep 2025
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To play devil’s advocate, their incredible sales were absolutely up to luck. Like all things. But you’re right, people online are rarely worth listening to, unless you’d like the perspective of people who spend above average time on the internet. People without similar moorings to yours, and generally lacking the background that led you to your perspective and understanding. There are many benefits, and many downsides to polling the web.
Can I enquire how 15,000,000 copies sold was down to luck? They released a solid game with fun gameplay, great music, and an eye-catching art style. They priced the game competitively, even considering international pricing. All of this seems like choices that were made with intention, not the roll of a dice.
You could perhaps argue that there was luck in people seeing the games initial campaign on kickstarter, but I don’t think you can excuse the rest as ‘luck’.
It's the consumer bandwagon.
The luck involved is that enough people found out about his game, played it, then recommended it to others who did the same.
Okay, going with your logic, what about the games that have all of this and still are commercial failures? There is literally no shortage of them, even if you personally haven't heard of them.