this post was submitted on 06 Sep 2025
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Gaming

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[–] DaddleDew@lemmy.world 209 points 2 days ago (36 children)

With 20/20 hindsight it was obviously a good idea.

But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.

Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.

[–] threeonefour@piefed.ca 42 points 2 days ago* (last edited 2 days ago) (9 children)

My friend quit his job and has been making indie games since 2015. It's been ~~20~~ 10 years and he's made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that'll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.

[–] parip@lemmy.cif.su 1 points 2 days ago (1 children)

He's definitely taking the wrong approach by trying to catch lightning in a bottle.

[–] chunes@lemmy.world 3 points 1 day ago

Without people like him, we wouldn't have innovative indie games.

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