this post was submitted on 31 Aug 2025
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Programming
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I have looked into the nim GDExtension and it looks nifty. I haven't tried it yet though because it might not be totally ready, some github issues make it sound like it could be a pain to work with.
I dunno, do you think it's too rough for prototypes or jam-like games?
Seems to me like many of the issues are likely specific, workaround-able stuff. It's mainly developed by 1 person, so pretty much any type of involvement (even posting issues or showing off projects) could help improve the future of the project.
In some cases you can keep your logic in its own file and not dependent on any engine. For instance I made a (non-game) software demo (number converter) for the 3.X bindings and then easily redid the GUI and rewired it for the 4.X bindings. (similarly I made a polygon-from-text-format parser for Naylib, I could transfer it but Godot has polygon editing so less need there)