this post was submitted on 30 Aug 2025
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Apple

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Many of the issues, such as overheating, buggy/jittery animations (e.g. lockscreen swipe), and poor readability have been (mostly) fixed with the latest betas.

My biggest complaint was, when swiping down to see notifications, the lock screen background would not show up until it was fully swiped down. The notifications are still adjusted for the dark lock screen background, however, so the notifications are unreadable if I have a light background app running (e.g. a website). This has been fixed with the latest betas as the lock screen background appears right when you swipe, meaning notifications are still readable. Hooray!

The control center is less transparent, so it's readable now. My phone still heats up a bit more than normal, but it's a lot better than the first beta, where it got very toasty. The 3D "spatial" effect for photos is pretty cool but it's the kind of thing where you use it once and forget about it. I've got a "spatial" photo set as the lockscreen, which looks pretty neat. It will definitely suck up battery life though, I've noticed that I needed to charge more often than before.

I like that the app store now has the search bar at the bottom, and so does the mail app. The camera app is pretty cool with a sleek design, but I always accidentally swipe to portrait mode and it's really annoying. Swiping between the camera options might be a bit too sensitive? My previous complaint of how the clock app's menu icons become yellow when you half-hover over them is now fixed, and the weird orange bits at the top and bottom are also gone. I still think the bubble between the menu buttons on all the apps is very overdone.

Liquid Glass with the latest updates isn't all that bad. Some bits are overdone, yes, my phone gets hotter than normal, yes, battery life is worse, of course, but I think Apple did fix most of the issues I had with iOS 26. There are still plenty of bugs to squash though.

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[–] PetteriPano@lemmy.world 5 points 1 week ago (3 children)

iOS 26? When did this happen?

I feel like it was just yesterday I was solving fractional scaling issues on the iPhone 6 pro on iOS 8.

Now I feel really out of the loop.

[–] Ack@lemmy.ca 3 points 1 week ago

I think they changed the versioning to the year of release instead of just the sequential number.

[–] sbeak@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago) (1 children)

…there was no iPhone 6 pro. Only a 6 and a 6 Plus.

I assume you mean iPhone 16 Pro and iOS 18? They changed all the names of their operating systems (iOS, iPadOS, watchOS, tvOS, macOS, and visionOS) to be consistent and it’s based on the year (since it will be used in the tail end of 2025 and the majority of 2026, iOS 26)

You did not miss 7 OS updates, don’t worry.

[–] PetteriPano@lemmy.world 3 points 1 week ago

No, I guess I mean 6 plus. I didn't have a big reason to upgrade after that one.

At the time they didn't support any vector format like SVG (do they now?)

iPhones 2G-3GS had the same screen resolution, so having pixel perfect assets were no biggie.

4 & 4S had twice the resolution. Annoying to upscale all your graphics, but app layouts stayed the same.

5 & 5s had a little bit taller screen. Annoying, but layouts could stay mostly the same.

Then comes the 6 plus with a brand new resolution that natively wants assets at 3x the resolution. Older apps would be upscaled to 2208x1242 and then downscale to fit the 1920x1080 display. You pretty much wanted to tweak your app to support the native resolution instead of hitting that scaling thing.

The landscape is better now with SwiftUI.

I later got a 12 mini for ARKit, but I had pretty much lost interest in the platform by then. It mostly just sat in a drawer.

[–] togo@lemmy.world 1 points 1 week ago

though i totally feel you, ios 26 will be a major step in design changes to many many experiences across devices, i feel like this will lead more into the apple idea of a streamlined design