this post was submitted on 25 Aug 2025
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[–] SuiXi3D@fedia.io 24 points 2 days ago (1 children)

Probably because the suits don’t play games, so they have no clue what makes a game good or not. All they have is data, but data without context is just numbers.

[–] tankplanker@lemmy.world 18 points 1 day ago (2 children)

It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a "good fit" with other execs, particularly when they actually understand the medium.

Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

[–] grrgyle@slrpnk.net 8 points 1 day ago

Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

This is a good example yeah, they just look at the cost of an artists' salaries and drool about pulling those into the exec and owners' takehome.

[–] AdrianTheFrog@lemmy.world 1 points 1 day ago

the other thing is that you don't actually need to rise the video game hierarchy to get an executive position like you might expect. You just need a business degree and some examples of successful leadership at other companies, even ones totally unrelated to video gaming