this post was submitted on 24 Aug 2025
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[–] kamen@lemmy.world 12 points 2 days ago (4 children)

I've been out of the loop regarding game dev for the last few years, but I somewhat share the "fuck Unity" sentiment. Any one of you folks using Godot? I've heard pretty good stuff about it.

[–] GojuRyu@lemmy.world 4 points 2 days ago

I’ve used Godot a bit for hobby projects and I like it. I have only experimented with 2D games but it is the simplicity and flexibility of the scene system that really sets it apart for me, so that should carry over to 3D I imagine. I used Unity in the past (half a decade ago) and compared to that Godot feels more coherent as concepts just fit together in a way they didn’t in Unity. Once you understand scenes and how they communicate you can get pretty far. To achieve the same in Unity I had to learn of and understand more concepts to make it work. This may however also be colored by the fact that my learning Unity and learning programming overlapped so I didn’t have as much background knowledge back then.

[–] Jankatarch@lemmy.world 11 points 2 days ago* (last edited 2 days ago) (1 children)

I tried it and I like it a lot. It's so light there is a website you can use godot online in. I like light tools.

[–] SkyeStarfall@lemmy.blahaj.zone 4 points 2 days ago (1 children)

I'm not on my PC so can't check, but I recall the Godot engine binary being less than 1GB

That's pretty wild for a modern engine

[–] Jankatarch@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

Godot is 1 gb on steam only. Normally it's less than 100 mb.

[–] Duke_Nukem_1990@feddit.org 6 points 2 days ago

Completed several smaller games with Godot and I love it. But I am also big on the whole Fuck-Corporate-Mostly-Everything which makes me like Godot even more, since it is open source and community driven.

[–] KeefChief13@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

I have enjoyed using gamemaker, but they changed to a subscription model I heard.