this post was submitted on 10 Dec 2023
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I'm sure too people will be like "oh but you played 40 hours! It can't be that bad" but the first 10-15 are misery from a gameplay perspective, like you're just trying to level up to get more carrying capacity and get more combat options.
That's...not really true. First, you can get to class C ships at level 4 out of 300+ if you really want to. Second, you can build some pretty decent-sized class A ships.
Honestly, is this something you've just always hated about Bethesda games, because everything about that is true to a greater extent in Elder Scrolls and Fallout games as well.
Well, it seems contradictory to me and I'm just picking at that. If you care about class C ships, it's super-easy to unlock (compared to some of the skills in FO4's base builder). If you don't, the lack will never matter. You can easily take the Razorleaf through the entire game with few (if any) modifications.
I do the same in Skyrim when I want the Meteor spell :)
...so? Why exactly did you want to add more crew? I'm having trouble grokking this. More crew is kinda a win-more feature and down that page for a reason.
Pretty typical.
This blew my mind, but if you're somewhere you can breathe and take off the space suit, your stealth SKYROCKETs. Walking around stealthily in a heavy space suit is tough.
This one is the first one I sorta agree with. I understand thematically why there would be skill involved. But I'll give you this one. That's just not enough to sour me on an epic game like Starfield.
Looking back at the 50 hours I spent on it, I have to contextualize how much of it wasn't spent having fun. How many of those hours did I spend building an S-class ship and outposts with 4+ materials before I discovered that all of that was utterly worthless due to the main questline destroying everything? Building the ship certainly wasn't fun. Having a planet on my screen for three hours at a time while I scout for an outpost one pixel at a time was miserable. The point of those was that the reward would be worth it, but then during the main questline it all gets erased and you have to push the stone back up the hill again.
Contrast that with the game I spent the most time on this year: Hi-Fi Rush. It took me 80 hours to FC that game, and I was having a blast almost the entire way through! The tower was a bitch and a half before I learned the meta, beating Mimosa without taking damage took a good two dozen tries, but you know what Hi-Fi Rush has that Starfield doesn't? Exciting gameplay. A soundtrack. A story worth paying any attention to. Likeable characters. The Prodigy. Even though replaying every level on every difficulty setting is tedious as all hell, the process of doing it was still fun, and I can still open the game up and admire the Wall. I can't open up my Starfield file and admire my fully customized ship, the Death of Shame. It was erased along with every outpost and every relationship with every NPC.
I mean, at the 1-hour mark I was starting with space piracy and having a blast.
The first 10-15 are misery if you follow the breadcrumb trail and don't leave it. But the same is (more) true of Skyrim.