this post was submitted on 10 Dec 2023
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I'm sure too people will be like "oh but you played 40 hours! It can't be that bad" but the first 10-15 are misery from a gameplay perspective, like you're just trying to level up to get more carrying capacity and get more combat options.
There's too many basic things locked behind perk points before you can even begin doing whatever it is. Like, I spent most of a day to grind to get to be able to buy and fly a bigger ship only to then not be able to put any extra crew on the ship because that is also a perk.
That's...not really true. First, you can get to class C ships at level 4 out of 300+ if you really want to. Second, you can build some pretty decent-sized class A ships.
Honestly, is this something you've just always hated about Bethesda games, because everything about that is true to a greater extent in Elder Scrolls and Fallout games as well.
Some of it's an opinion but nothing I said isn't true. Sure, if I started the game with the goal of flying class C ships I could get there by level 4, but I didn't. I played the game for a time doing other things and then came to a point where I saw an NPC selling a ship I wanted. So I grinded to get the money, saw that I needed to rank up piloting but I didn't have any points. So I needed to level up 3 times and I needed to kill a few dozen ships. So I grinded that out and bought the ship which, with getting the money, took me the better part of a day.
Then, after I bought that ship and got the ability to fly it I couldn't add any additional crew compared to my starting ship because that is locked behind a different perk, which would mean 4 more levels (which take time now), and many more destroyed ships with X number of crew on board, to get the most crew on my ship; EXCEPT that it's a master tier perk so I would first have to sink many more points into that tree to even get there. So I guess screw whatever build I was going for, if I want more crew I have to go deep into the Social tree.
Take stealth for example. To even get a stealth meter I have to drop a point into stealth. To get a meter that is slightly better and on par with the default stealth meter in their other games I need to put in another point. Want to pickpocket an enemy? Takes a point to even unlock the ability. Want to even use a boost pack? Point.
It's fine to unlock abilities through the trees, there's more of these that I didn't mention that I'm fine with, but this does not compare with their previous games. In Skyrim, if I want to pickpocket I just try to do it. It sucks for a while but it levels up and gets better by doing it. I don't need to go grind enemies to level up so that I can get a little better at pickpocketing. If I want to be stealthy I just need to sneak around to work on leveling up the skill and I get the UI from the beginning. If I want to work on the heavy armor skill I don't first have to get through light armor.
Well, it seems contradictory to me and I'm just picking at that. If you care about class C ships, it's super-easy to unlock (compared to some of the skills in FO4's base builder). If you don't, the lack will never matter. You can easily take the Razorleaf through the entire game with few (if any) modifications.
I do the same in Skyrim when I want the Meteor spell :)
...so? Why exactly did you want to add more crew? I'm having trouble grokking this. More crew is kinda a win-more feature and down that page for a reason.
Pretty typical.
This blew my mind, but if you're somewhere you can breathe and take off the space suit, your stealth SKYROCKETs. Walking around stealthily in a heavy space suit is tough.
This one is the first one I sorta agree with. I understand thematically why there would be skill involved. But I'll give you this one. That's just not enough to sour me on an epic game like Starfield.
I disagree here. It's a UI element that is often there by default in other games from Bethesda. It's the little eye in Skyrim, it's the hidden/caution/danger bar in fallout 4.
You know I did read that and I think that's a neat touch, i wish it was explained somewhere in game (if it was I missed it) but it makes sense. I was referring to the UI again, where you upgrade the stealth meter itself slightly.
I bought a ship with 7 chairs, why can't 7 people sit in it. I understand to a point that it could be for balancing the game, but to me getting the ship with 7 slots should be balancing enough.
Looking back at the 50 hours I spent on it, I have to contextualize how much of it wasn't spent having fun. How many of those hours did I spend building an S-class ship and outposts with 4+ materials before I discovered that all of that was utterly worthless due to the main questline destroying everything? Building the ship certainly wasn't fun. Having a planet on my screen for three hours at a time while I scout for an outpost one pixel at a time was miserable. The point of those was that the reward would be worth it, but then during the main questline it all gets erased and you have to push the stone back up the hill again.
Contrast that with the game I spent the most time on this year: Hi-Fi Rush. It took me 80 hours to FC that game, and I was having a blast almost the entire way through! The tower was a bitch and a half before I learned the meta, beating Mimosa without taking damage took a good two dozen tries, but you know what Hi-Fi Rush has that Starfield doesn't? Exciting gameplay. A soundtrack. A story worth paying any attention to. Likeable characters. The Prodigy. Even though replaying every level on every difficulty setting is tedious as all hell, the process of doing it was still fun, and I can still open the game up and admire the Wall. I can't open up my Starfield file and admire my fully customized ship, the Death of Shame. It was erased along with every outpost and every relationship with every NPC.
I mean, at the 1-hour mark I was starting with space piracy and having a blast.
The first 10-15 are misery if you follow the breadcrumb trail and don't leave it. But the same is (more) true of Skyrim.