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"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke"
(www.gamesindustry.biz)
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No, listen to those people. They're right. Fuck microtransactions. Nothing inside a video game should cost real money.
Also the distributor cut is fucking obscene and needs to be sharply reduced. Steam takes an entire third of your revenue, clean off the top, for the privilege of participating in their monopoly.
I don't like microtransactions, but can you come up with a source of revenue for a game that allows for constant updates that include new features, mechanics, artwork, audio, etc. that isn't MXT or ads?
The people that will be angry about MXT are the same that would be angry their game hasn't seen any major updates in 5-10 years, like their initial investment somehow supports unlimited development. It's just not feasible.
not super familiar with your idiolect. what do you mean by MXT? i tried looking it up, but nothing i found made much sense in this context.
Sorry, accidentally swapped the letters. Answered by brb