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"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke"
(www.gamesindustry.biz)
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Another viable path is early access for 'free' testing and a dripfeed of a few sale, and then effectively a second release. Have your cake, and eat it, if you can live off a small slice initially.
It frontloads a lot of 'post release' development devs might want to do. Not that its easy by any means, but it is kind of a 'hack' since storefronts will treat your existing game as a new release.