this post was submitted on 14 Aug 2025
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[–] jjjalljs@ttrpg.network 19 points 3 days ago

I think a lot about this one time in a game of modern day magic. The players wanted to contact another group. They knew the other group was double warded against magic. An anti-teleportation spell on top of a general anti-magic spell. Serious business.

The players wanted to some time and resources trying to punch through these wards to teleport directly to this other group. I told them the odds, they said ok, and rolled. The dice said no. They mulled about for a bit, and then said they wanted to try again. I said ok. They got their spells together, spent their resources, and rolled. The dice said no, again.

I said, "Do you want a hint?"

They said, "Yeah"

I said, "You just want to talk to them, right?"

"Yeah", they said.

"Why don't you just call them on the phone?" I said.

"...oh."

Sometimes players get tunnel vision.