this post was submitted on 12 Aug 2025
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[–] susurrus0@lemmy.zip 7 points 2 weeks ago (3 children)

Survival games benefit more than most genres from iteration

Subnautica is as much of a survival game as Minecraft is. The only 'survival' happens in the first 5-10 minutes of the game and never again.

[–] AngryCommieKender@lemmy.world 4 points 2 weeks ago (1 children)
[–] susurrus0@lemmy.zip 4 points 1 week ago (1 children)

Is it really that obvious? 😅

[–] Quetzalcutlass@lemmy.world 1 points 1 week ago

I've had my eye on Vintage Story for a long time. Have you ever played UnReal World? That game has the most detailed and brutally realistic survival mechanics I've ever seen. I'm wondering how VS ranks in comparison.

[–] Famko@lemmy.world 4 points 1 week ago

It's not a survival game unless you get mauled by wolves in the first 10 minutes.

VS players represent.

[–] Quetzalcutlass@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Yeah, "survival" is about as watered down a term as "roguelike", especially when it's "survival-crafting" (a meaningless distinction - crafting mechanics were popularized by survival games in the first place). I play and enjoy both casual and hardcore survival games, though I have to shut my brain off not to get annoyed at some of the former.

There's a recent trend in the genre where eating isn't required for survival, food just gives temporary stat bonuses. At least Subnautica has proper hunger and thirst mechanics, even if you're set for life for both within the first hour.

I can count the games that get the survival gameplay loop right on one hand. Hardcore survival is a sadly neglected niche.