this post was submitted on 07 Dec 2023
541 points (87.8% liked)

Asklemmy

44148 readers
1304 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Iron_Lynx@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

Inverted y? Yes.

Inverted x? Not really? Sometimes? Depends on the context?

[โ€“] Glytch@ttrpg.network 1 points 1 year ago (1 children)

I should have been more clear, I meant inverted y

[โ€“] Iron_Lynx@lemmy.world 2 points 1 year ago (1 children)

ngl, if the game's control scheme has you control pitch and yaw with the mouse, then I find that it's all or nothing with control inversion.

For instance, in Space Engineers, if I move as the engineer, I prefer straight controls for pitch and yaw. But when I'm piloting, I prefer inverted pitch and can wrap my mind around inverted yaw.

[โ€“] Glytch@ttrpg.network 1 points 1 year ago

I don't think I could adjust to inverted yaw for piloting, that's interesting.