this post was submitted on 07 Dec 2023
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Both Mario Odyssey and SMB Wonder are only innovative in a vacuum where Mario is the only platformer franchise. Which for a lot of people I imagine is the extent of their knowledge about platformers.
The things people call "innovative" about Mario Odyssey are just half Kirby and half Banjo-Kazooie. Yeah Odyssey's biggest maps are way bigger than Banjo-Kazooie, but SMO runs on hardware that can emulate the N64, and it still has quite a few maps on the smaller side
SMB Wonder... I don't actually know what people call "innovative" about SMB Wonder, but I've seen people call it "innovative." It's the best 2D Mario made in the 21st century and it has a pretty cool gimmick. What's innovative about this?
Does a map have to be large though? Theres value in a map being exactly as large as it needs to be to fulfill its creative vision.
I genuinely think the push for bigger maps has been a significant toxic influence on game design. Just look at Yooka-Laylee or even Banjo Tooie TBH. That's to say nothing of the modern open-world genre.
I feel the same way about photorealism. I want artistic interpretations much more than I want rote simulations.