this post was submitted on 09 Jul 2025
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[–] ahdok@ttrpg.network 1 points 3 weeks ago* (last edited 3 weeks ago)

Here's a surprising outlier from this trend:

It is legitimately impressive to see a game manage a spread like this, most MMOs and rpgs see an overwhelming lead for the "human" choice, whereas in BG3 it's just equally popular with half-elf and elf.

There's a lot that's been said about BG3 and how it approaches the roleplaying game hobby, how their approach to presentation and roleplaying differs from the computer RPG genre in general, and how it relates to DnD, where people feel that the game made a positive contribution and where people feel that it didn't. I won't get into that, because that's a series of essays all by itself.

Anyway, for games of this style, where you offer a generally cosmopolitan setting with a range of viable options, of which one is human, it's distinctly unusual to see a spread like this

AND YET.

With the exception of dragonborn, (which often skews upwards as an outlier by the "dragons are cool" factor.) there's a generalized trend in this graph with "most like a human" on the left, and "least like a human" on the right.

The most popular choices are "looks like a human" and "looks like a human with funny ears", then progresses through "looks like a human, but a funny colour" and then through "wildly different bodytype", with githyanki landing at the bottom for a host of reasons outside of what I discussed above.